Spring:1944 dev and testing
Moderator: Moderators
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Alright, finished modelling the new Sd.Kfz. 9/1 crane engineering vehicle thingy:

Also got the M5 model/texture from Hootie, gonna set it up into a unit later today:
http://www.tauniverse.com/forum/attachm ... 1191238484
(Yes, both the model and texture are his, not mine! :O)

Also got the M5 model/texture from Hootie, gonna set it up into a unit later today:
http://www.tauniverse.com/forum/attachm ... 1191238484
(Yes, both the model and texture are his, not mine! :O)
Alright, so I did some preliminary sound effect work...
U.S. Artillery Observation Trooper - http://www.unknown-files.net/3673/S44_U ... oice_Pack/
General Death Clips - http://www.unknown-files.net/3674/S44DeathDemos/
Assorted Sound Clips - http://www.unknown-files.net/3677/Assorted_Sound_Files/
Assorted Sound Clips 2 - http://www.unknown-files.net/3678/Assor ... d_Clips_2/
The first two are the more relevant, the second two are interesting and may be of use, but are more niche... I mean, a falling death, a growling dog...
U.S. Artillery Observation Trooper - http://www.unknown-files.net/3673/S44_U ... oice_Pack/
General Death Clips - http://www.unknown-files.net/3674/S44DeathDemos/
Assorted Sound Clips - http://www.unknown-files.net/3677/Assorted_Sound_Files/
Assorted Sound Clips 2 - http://www.unknown-files.net/3678/Assor ... d_Clips_2/
The first two are the more relevant, the second two are interesting and may be of use, but are more niche... I mean, a falling death, a growling dog...
I tried to test AAI with latest Spring44 SVN (using latest spring svn binaries) and the game crashes immediately when trying to construct a building (no matter if ordred by a human player or the ai)
This is the callstack:
> spring.exe!CCobThread::GetStackVal(int pos=1) Zeile 84 + 0x1e Bytes C++
spring.exe!CCobInstance::RealCall(int functionId=15, std::vector<int,std::allocator<int> > & args=[2](-5119,0), void (int, void *, void *)* cb=0x00000000, void * p1=0x00000000, void * p2=0x00000000) Zeile 271 + 0x27 Bytes C++
spring.exe!CCobInstance::Call(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & fname="StartBuilding", std::vector<int,std::allocator<int> > & args=[2](-5119,0)) Zeile 164 + 0x13 Bytes C++
spring.exe!CBuilder::SetBuildStanceToward(float3 pos={...}) Zeile 591 + 0x29 Bytes C++
spring.exe!CBuilder::StartBuild(BuildInfo & buildInfo={...}) Zeile 491 C++
spring.exe!CBuilderCAI::SlowUpdate() Zeile 270 + 0xe Bytes C++
spring.exe!CBuilderCAI::SlowUpdate() Zeile 341 C++
spring.exe!CCommandAI::GiveAllowedCommand(const Command & c={...}) Zeile 682 + 0x9 Bytes C++
spring.exe!CMobileCAI::GiveCommandReal(const Command & c={...}) Zeile 267 C++
spring.exe!CBuilderCAI::GiveCommandReal(const Command & c={...}) Zeile 1018 C++
spring.exe!CCommandAI::GiveCommand(const Command & c={...}) Zeile 456 + 0xa Bytes C++
spring.exe!CSelectedUnitsAI::GiveCommandNet(Command & c={...}, int player=0) Zeile 130 C++
spring.exe!CSelectedUnits::NetOrder(Command & c={...}, int player=0) Zeile 516 C++
spring.exe!CGame::ClientReadNet() Zeile 2811 C++
I havent added the crash to mantis yet because i dont know if its an engine or mod issue. I suggest you get the latest svn installer from buildbot and test your mod...
This is the callstack:
> spring.exe!CCobThread::GetStackVal(int pos=1) Zeile 84 + 0x1e Bytes C++
spring.exe!CCobInstance::RealCall(int functionId=15, std::vector<int,std::allocator<int> > & args=[2](-5119,0), void (int, void *, void *)* cb=0x00000000, void * p1=0x00000000, void * p2=0x00000000) Zeile 271 + 0x27 Bytes C++
spring.exe!CCobInstance::Call(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & fname="StartBuilding", std::vector<int,std::allocator<int> > & args=[2](-5119,0)) Zeile 164 + 0x13 Bytes C++
spring.exe!CBuilder::SetBuildStanceToward(float3 pos={...}) Zeile 591 + 0x29 Bytes C++
spring.exe!CBuilder::StartBuild(BuildInfo & buildInfo={...}) Zeile 491 C++
spring.exe!CBuilderCAI::SlowUpdate() Zeile 270 + 0xe Bytes C++
spring.exe!CBuilderCAI::SlowUpdate() Zeile 341 C++
spring.exe!CCommandAI::GiveAllowedCommand(const Command & c={...}) Zeile 682 + 0x9 Bytes C++
spring.exe!CMobileCAI::GiveCommandReal(const Command & c={...}) Zeile 267 C++
spring.exe!CBuilderCAI::GiveCommandReal(const Command & c={...}) Zeile 1018 C++
spring.exe!CCommandAI::GiveCommand(const Command & c={...}) Zeile 456 + 0xa Bytes C++
spring.exe!CSelectedUnitsAI::GiveCommandNet(Command & c={...}, int player=0) Zeile 130 C++
spring.exe!CSelectedUnits::NetOrder(Command & c={...}, int player=0) Zeile 516 C++
spring.exe!CGame::ClientReadNet() Zeile 2811 C++
I havent added the crash to mantis yet because i dont know if its an engine or mod issue. I suggest you get the latest svn installer from buildbot and test your mod...
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
2v2 Ladder, World War II Conflict, up. Maps tentative.
3v3-5v5 Ladder, World War II Orchestrated, up. Maps tentative.
http://www.spring-league.com/
1v1, World War II Skirmish, will come online when I have the time.
3v3-5v5 Ladder, World War II Orchestrated, up. Maps tentative.
http://www.spring-league.com/
1v1, World War II Skirmish, will come online when I have the time.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24