Update: Under Pressure released into Public Domain - Page 4

Update: Under Pressure released into Public Domain

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Post by HeavyLancer »

Woo! I'm in the thanks! :shock:

BTW Pressure, have you fixed the green arty in the dev version yet? In our game they had really bad height tolerance for their cannons.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

HeavyLancer wrote:Woo! I'm in the thanks! :shock:

BTW Pressure, have you fixed the green arty in the dev version yet? In our game they had really bad height tolerance for their cannons.
somewhat. its still kinda broken though
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Does I not get to be in the thanks for my "make it spray dirt" idea? Ima go cry now





:P


That said, someone who has my MSN, remind me to download this when you next speak to me, I'm gonna go cast a critical eye over the actual game design :P
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

BlackLiger wrote:That said, someone who has my MSN, remind me to download this when you next speak to me, I'm gonna go cast a critical eye over the actual game design :P
oh dear. do bear in mind its a real balance mess at the mo.
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Post by Sangue »

.
Last edited by Sangue on 21 Jan 2008, 03:06, edited 1 time in total.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Alright, first of all, sorry for bringing this thread lurching back to life, but i have decided to release this mod in its entireity into the public domain.

basically, if anyone likes anything thats in UP take it, use it, whatever. if someone wants to finish it, go for it!
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Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Nice. As it's PD, if it could get polished up a little, could it be used as an SVN part of Spring? It'd be nice to have something in there that's more OTA-like than Nanoblobs.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

awsum in goin to mess with this
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

at some point this week i will upload the last (half finished) version that i made, which features some much nicer models (for the greens, and the brown commander), as well as some of the aircraft (which i dont think were included in A2.1)

heck, if someone wanted to clean it up, and add in walkers (which i may do myself, not sure tbh) it could make a good SDK mod.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

oooo..
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