Update: Under Pressure released into Public Domain
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- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Update: Under Pressure released into Public Domain
Update: Under Pressure (all versions) Released to Public Domain 16 October 2007
Alright, first of all, sorry for bringing this thread lurching back to life, but i have decided to release this mod in its entireity into the public domain.
basically, if anyone likes anything thats in UP take it, use it, whatever. if someone wants to finish it, go for it!
*** *** *** ***
oops sorry guys, major bug in this one. re-uploading a fix as Alpha 2.1, link when its done.
fix crash error when storage sheds are killed
*** *** *** ***
major changes in this version!
new brown factory
factories resized to 4x4
towers given a buff
new medium tank/vehicle
new lookout posts
general rebalancing
*** *** *** ***
go and play, see what you think (and ignore the CA loading screens, solars and mexxes)
Known issues: # = fixed in dev version * = in progress
*Medium Tanks/Vehicles OP [to be converted to a lvl2 unit, new med tank/veh #done for green]
Towers underpowered
Scouts lack los and dps
#Green arty OP
#Green Con Tank cant build vehicle plant
Commander weaponmaindir unset
Com blast too large?
*edit* clear enough now? if you want to complain about my modeling/texturing piss off to another thread k?
Alright, first of all, sorry for bringing this thread lurching back to life, but i have decided to release this mod in its entireity into the public domain.
basically, if anyone likes anything thats in UP take it, use it, whatever. if someone wants to finish it, go for it!
*** *** *** ***
oops sorry guys, major bug in this one. re-uploading a fix as Alpha 2.1, link when its done.
fix crash error when storage sheds are killed
*** *** *** ***
major changes in this version!
new brown factory
factories resized to 4x4
towers given a buff
new medium tank/vehicle
new lookout posts
general rebalancing
*** *** *** ***
go and play, see what you think (and ignore the CA loading screens, solars and mexxes)
Known issues: # = fixed in dev version * = in progress
*Medium Tanks/Vehicles OP [to be converted to a lvl2 unit, new med tank/veh #done for green]
Towers underpowered
Scouts lack los and dps
#Green arty OP
#Green Con Tank cant build vehicle plant
Commander weaponmaindir unset
Com blast too large?
*edit* clear enough now? if you want to complain about my modeling/texturing piss off to another thread k?
Last edited by Pressure Line on 15 Oct 2007, 10:57, edited 10 times in total.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
- You might want to learn about the FBI tags WeaponMainDirX and MaxAngleDifX for your commander turret, doesn't look good when the turned turn to fire into the inside. Oh and one brown comm turret has a wrong center.
- Many units have improper heights. Probably not very important however. The collision sphere are correct still.
- The wheels don't turn
- Zomg, you modelled and textured the inside of factory? Beside I don't like closed factories, you can't see what they're doing.
- Your constructor really look like tanks. Especially the way the green one fold his crane, and the tiny turret on the brown. The proportion of yellow/black stripe on the texturing must be much much MUCH higher.
Bah, nothing you can't find by yourself or already know about. No one plays anything else but XTA/BA/AA so I can't comment on balance.
So good luck for the future, may your modding skills bloom into leetness!
- Many units have improper heights. Probably not very important however. The collision sphere are correct still.
- The wheels don't turn

- Zomg, you modelled and textured the inside of factory? Beside I don't like closed factories, you can't see what they're doing.
- Your constructor really look like tanks. Especially the way the green one fold his crane, and the tiny turret on the brown. The proportion of yellow/black stripe on the texturing must be much much MUCH higher.
Bah, nothing you can't find by yourself or already know about. No one plays anything else but XTA/BA/AA so I can't comment on balance.
So good luck for the future, may your modding skills bloom into leetness!
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
No It dosnt come to a 404 errorGuessmyname wrote:One of the UF servers gives 404 errors. Try another one
http://server6.unknown-files.net/files/ ... e7dd61a1d6
It comes to that
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
will be done as soon as i have finalised the unit speeds.zwzsg wrote:- The wheels don't turn
fixed. new factory for the browns, and both have been resized to be 4x4 (instead of 8x8)zwzsg wrote:- Zomg, you modelled and textured the inside of factory? Beside I don't like closed factories, you can't see what they're doing.
and ofc i did the insides of the factories. there is no reason not to do the job properly
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Yeah, that's more or less what I meant. A 404 error is a 'File not found' error. UF just has it's own special page for such errors which doesn't label them as 404. Try another server.Abokasee wrote:No It dosnt come to a 404 errorGuessmyname wrote:One of the UF servers gives 404 errors. Try another one
http://server6.unknown-files.net/files/ ... e7dd61a1d6
It comes to that
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
how does making their hp the same as the light tank for that team, and 150% range sound? possibly a buff to damage as well.KingRaptor wrote:The LMTs seem pretty weak to me, a Gremlin can one-on-one them easily. I haven't looked at Green's cannons but I assume they are similar, in which case they need firepower buffs.
ill also add a lookout tower, lots of los to make up for the air-only radar
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09