Nowdays war
Moderator: Moderators
I'm working on a non-modern parrallel universe type of thing. Going through the design details stage right now. I want deeper paper-scissors-rock balance to a lesser degree than other mods, more along the lines of pushing tech trees to maintain balances. One aspect I'm having trouble with is discerning missile-weapon technologies by generation. I want the early radar-guided tech to mimic radar beam riders. The second tech to mimic semi-active radar homing, complete with a need to hold a target lock by the launching unit. The third tech to use inertial-launch with semi-active radar terminal homing. Fourth gen to use both active and inertial-launch with active radar homing. And fifth level to use smart guidance. In conjunction with radar-guided I want infrared homing to go from cooled-seeker pure-tail aspect, to tail-aspect non-cooled, to leading edge capability, to a narrow-scope all-aspect, and finally to wide-aspect visual range.
How is a guy supposed to accomplish these goals with or without LUA?
How is a guy supposed to accomplish these goals with or without LUA?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- HeavyLancer
- Posts: 421
- Joined: 19 May 2007, 09:28
zspock-
Some of that is pretty amusing.
HeavyLancer-
I see. Not really interested in a war simulation per se, more or less building a game best fit for multiplayer. Should be most interesting in battling with like sides or using combinations of sides, not really concerned with direct 1:1 balance. I am aiming for playability and personality in each side.
Some of that is pretty amusing.
HeavyLancer-
I see. Not really interested in a war simulation per se, more or less building a game best fit for multiplayer. Should be most interesting in battling with like sides or using combinations of sides, not really concerned with direct 1:1 balance. I am aiming for playability and personality in each side.
It's funny how many things were actually implemented at times, be it Conflict Zone's PR rating, Act of War's POW camps or World in Conflict's idiot teammates supplying friendly fire. But really, that sounds more like Nethack: The RTS. The Nethack developers would probably implement all that and the random chance to trip over a cat on your way to office, fracturing your skull and dying instantly.
- [XIII]Roxas
- Posts: 182
- Joined: 20 Jun 2007, 23:44
http://www.pointlesswasteoftime.com/gam ... raft2.html
I love this one even more. Call me an SC hater. :P
I love this one even more. Call me an SC hater. :P