Random WIP 2006-2011 - Page 45

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Post by rattle »

The torso is just a box and I kept the edgeloops because I wasn't quite finished with it (the back that is).

The fngers is why I need help. I know how to model low poly hands I just can't paint them. Painting with a mouse sucks ass... :(
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Zpock
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Post by Zpock »

That's the problem with adding small details, it's impossible to UV/texture, or at least not worth the effort. Just put all those polygons in a corner and put a single color over there.
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rattle
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Post by rattle »

That's the idea...

Image
Anyway I fail at painting the top/bottom section.
Crampman
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Post by Crampman »

My tonight's stupid idea : sort of super-weapon-thingy...

Image

Need more work on the bottom, maybe...?

Texturing/animating tomorrow...
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TheRegisteredOne
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Post by TheRegisteredOne »

Crampman wrote:My tonight's stupid idea : sort of super-weapon-thingy...

Image

Need more work on the bottom, maybe...?

Texturing/animating tomorrow...
spinning wheel of doom
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Pressure Line
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Post by Pressure Line »

Crampman wrote:My tonight's stupid idea : sort of super-weapon-thingy...

Image

Need more work on the bottom, maybe...?

Texturing/animating tomorrow...
less detail on teh barrels, and more of an obvious mechanism for turning on the bottom perhaps.
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smoth
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Post by smoth »

obvious mechanism could be handled by a gear track on the bottom. I like the detail on the guns though.

I would wait until it is textured as that is where I figured the the obvious tiny crap was going to be handled.
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KDR_11k
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Post by KDR_11k »

It looks like it's meant for an FPS, could use a more detailled base then. For Spring I'd suggest using alpha for those firing mechanisms ont he barrels.
Crampman
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Post by Crampman »

The firing mechanism will be animated, of course, and I was thinking about mechanisms for turning the bottom.

But a gear could be pretty difficult to handle, didn't Argh got some trouble with a similar problem ?

For the texturing, I'll use 3do for now, I could spend days and days UVmapping this, and many more days texturing...I prefer go on scripting, and if someone want to texture this :wink:

Due to the size of this unit, and probably the cost (I don't have any plan to use it in a mod, this is just for fun. So if someone want it for his mod, no problem), there won't have many things like that on the map.
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rattle
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Post by rattle »

Image
There, finished and UV mapped. Gonna give it some firearms and melee weapons I think.
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rcdraco
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uh

Post by rcdraco »

I like to stray away from the gun in crotch designs. For obvious reasons.
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rattle
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Post by rattle »

What, never seen a naked robot?
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Guessmyname
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Post by Guessmyname »

Yeah. About the only TA unit that wears clothes is the Core Commander and his skirt
Warlord Zsinj
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Post by Warlord Zsinj »

Heh, pelvic thrust attack ftw
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Mooseral
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Post by Mooseral »

That huge superweapongunthingy is actually kinda neat... and as long as those blades on the edges of the barrels don't have too many 3D greebles on them they shouldn't take up too many polies.

As far as the turning mechanism, it looks almost rail gun-ish. It might be maglev, running on that reasoning, seeing as it isn't exactly modern tech.

Me likes random bladey thingies on barrels. Makes it moar poaintaih. :-)
Crampman
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Post by Crampman »

Done :

Image

:-)
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Snipawolf
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Post by Snipawolf »

A real texture would kick ass 1000 percent more...
Crampman
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Post by Crampman »

I know that, but texturing this is far beyond my skills.
I'll have to make a few bugfixes in the script, and, if someone wants it, I'll release it.
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Guessmyname
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Post by Guessmyname »

Say hello to my latest insane mechanical creation!

Image
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rcdraco
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hmm

Post by rcdraco »

Looks like a supergundam, get someone to animate it, I wanna see it ingame. :D
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