Other useful stuff about Wings3D

Other useful stuff about Wings3D

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Other useful stuff about Wings3D

Post by rattle »

I wanted to know this for ages:
http://www.geocities.com/paulthepuzzles ... rrect.html


Check out the other tuts on that site, bridge + weld was useful too.
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smoth
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Post by smoth »

holy shit good stuff.
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

Very nice. Stuff on mechanical modeling is really hard to come by...
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

I thought everyone knew about this... :? Its how I learned wingsin the first place. Intersect made so much more sense after paul...

aGorm
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rattle
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Post by rattle »

No we weren't so lucky to come accross this...

Did I mention that I love the snap function? Does everything, cures even cancer.
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Erom
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Joined: 25 Apr 2006, 05:08

Post by Erom »

Edit: Nevermind. Not what I thought it was.

I have a question for you wings gurus. Let's say I have two different geometries, even just diff. parts of one object. There are two vertices in this object that are not related to each other directly in any way. I want to take one vertice, and move it exactly to the position of the other. How in the hell do I do it?

Also, the other major stumbling block I'm having - I have an two faces, unconnected to each other, but that exist in the exactly identical places in space. How do I delete the extra one?
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rattle
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Post by rattle »

Did I mention that I love the snap function?
Oh snap!

You need to have advanced menus enabled first.

Select your vertices you want to move, then go into snap mode. Now just select a single vertex of your selection and another somehwere else where you want this to go. Tada. I use this all the time and do fuck all with it.

About your second question, if cleanup doesn't get rid of it, bridge them (and do a cleanup after!) or uh just delete it?...
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Erom
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Post by Erom »

Hrmmm... How do I "go into snap mode"? I think I could figure out the rest, but I just can't find how to do this... and yeah, I have advanced menus on.

As for my second question, here's a better description.

Say I have two boxes

Code: Select all

---------
| A | B |
---------
And I extrude B, do some thing, work around with it, and later decide I need to extrude A as well, so I might as well extrude it the same amount so I can delete the two faces where A and B meet - the thing is, it doesn't delete it! And now I have two faces facing each other, with no way to even select them because they are buried in the geometry! Any ideas?
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rattle
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Post by rattle »

Might be a bit complicated. You can loop cut the other object and then delete the adjacent faces so there's only one deformed on both the cut object and the base. Then while they still sit on each other select both objects and use the weld function. Bridging works too but needs a cleanup to get rid of extra faces.

PS: You can zoom into objects to select inner parts, or you could invert the normals.
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rattle
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Post by rattle »

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