I wanted to know this for ages:
http://www.geocities.com/paulthepuzzles ... rrect.html
Check out the other tuts on that site, bridge + weld was useful too.
Other useful stuff about Wings3D
Moderators: MR.D, Moderators
Edit: Nevermind. Not what I thought it was.
I have a question for you wings gurus. Let's say I have two different geometries, even just diff. parts of one object. There are two vertices in this object that are not related to each other directly in any way. I want to take one vertice, and move it exactly to the position of the other. How in the hell do I do it?
Also, the other major stumbling block I'm having - I have an two faces, unconnected to each other, but that exist in the exactly identical places in space. How do I delete the extra one?
I have a question for you wings gurus. Let's say I have two different geometries, even just diff. parts of one object. There are two vertices in this object that are not related to each other directly in any way. I want to take one vertice, and move it exactly to the position of the other. How in the hell do I do it?
Also, the other major stumbling block I'm having - I have an two faces, unconnected to each other, but that exist in the exactly identical places in space. How do I delete the extra one?
Oh snap!Did I mention that I love the snap function?
You need to have advanced menus enabled first.
Select your vertices you want to move, then go into snap mode. Now just select a single vertex of your selection and another somehwere else where you want this to go. Tada. I use this all the time and do fuck all with it.
About your second question, if cleanup doesn't get rid of it, bridge them (and do a cleanup after!) or uh just delete it?...
Hrmmm... How do I "go into snap mode"? I think I could figure out the rest, but I just can't find how to do this... and yeah, I have advanced menus on.
As for my second question, here's a better description.
Say I have two boxes
And I extrude B, do some thing, work around with it, and later decide I need to extrude A as well, so I might as well extrude it the same amount so I can delete the two faces where A and B meet - the thing is, it doesn't delete it! And now I have two faces facing each other, with no way to even select them because they are buried in the geometry! Any ideas?
As for my second question, here's a better description.
Say I have two boxes
Code: Select all
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| A | B |
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Might be a bit complicated. You can loop cut the other object and then delete the adjacent faces so there's only one deformed on both the cut object and the base. Then while they still sit on each other select both objects and use the weld function. Bridging works too but needs a cleanup to get rid of extra faces.
PS: You can zoom into objects to select inner parts, or you could invert the normals.
PS: You can zoom into objects to select inner parts, or you could invert the normals.