Spring Racers!
Moderator: Moderators
Smoth, what about reading the first post of that thread?
ianmac: Your first model was too ugly, any new car model is supposed to be an improvment over the current car. As for the added suspension, do I really have to explain how stupid that was? When SwiftSpear talked about adding a suspension, I'm pretty sure he meant construct the arm in some articulated way, that would let me use a nice suspension script, not to add a overdetailed unamitable coil. Maybe you don't realise it as much when you model, as you're free to zoom as high as you want and the model never drives randomly away, but for a videogame, try to make the amount of detail & surface of polygons consistent all over the model. It's idiotic to add thousands of polygons on some minuscule details no one will see ingame, while having the whole huge very low poly. It's not just about the number of polys, it's about spreading the use of poly evenly over the whole model. I feels odd to have to explain why it makes no sense to have 10'000 polies for some ultra-small part no one can see, and 10 polies for everything else.
Second car is better. However, try to add more fanciness to the rear. After all, in a race, unless it goes very wrong, you see the other car rear much more often that their top or side. For instance, you could add a locker.
aGorm's & Vintage: I would be interested in your model, but I would need to actual files and not screenshots. The nice thing is that aGorm's & Vintage went for opposite look so I could use both.
Vintage car has low profile and a spoiler, so I need to make sure the gun doesn't clip through the spoiler. Either by limiting the firearc (but I'm afraid FPS mode woudln't handle that nicely), or by having arced shot trajectory. IMO arced weapon should be rocket, and straigh line weapon be laser, so can I haz rocket pod on your car, Vintage? Also, having them comes out of a hatch (so I could script it to start with a smooth hull, and then have the hatch open and the turret pops out when the timer decide it's time to unlock the weapon) would be awesome.
Apparently, in Spring75b2n, cars get get out of null speed terrain, but they can't get out of features. However, I have already scripted a something to push back on track, just I'm not yet sure it works.zwzsg wrote:Maps must have:
- an area at full speed corresponding to the road (make graphic and terrain type match plz!)
- an area at slow but not null speed around the road for the off-road, where you're slowed but not stopped
- an area at 0 speed, seperating the road area so no shorcuts are possible. Make sure it's wide enough so that even at full speed it can't be crossed.
- an area at altitude under -50, for the finish line
ianmac: Your first model was too ugly, any new car model is supposed to be an improvment over the current car. As for the added suspension, do I really have to explain how stupid that was? When SwiftSpear talked about adding a suspension, I'm pretty sure he meant construct the arm in some articulated way, that would let me use a nice suspension script, not to add a overdetailed unamitable coil. Maybe you don't realise it as much when you model, as you're free to zoom as high as you want and the model never drives randomly away, but for a videogame, try to make the amount of detail & surface of polygons consistent all over the model. It's idiotic to add thousands of polygons on some minuscule details no one will see ingame, while having the whole huge very low poly. It's not just about the number of polys, it's about spreading the use of poly evenly over the whole model. I feels odd to have to explain why it makes no sense to have 10'000 polies for some ultra-small part no one can see, and 10 polies for everything else.
Second car is better. However, try to add more fanciness to the rear. After all, in a race, unless it goes very wrong, you see the other car rear much more often that their top or side. For instance, you could add a locker.
aGorm's & Vintage: I would be interested in your model, but I would need to actual files and not screenshots. The nice thing is that aGorm's & Vintage went for opposite look so I could use both.
Vintage car has low profile and a spoiler, so I need to make sure the gun doesn't clip through the spoiler. Either by limiting the firearc (but I'm afraid FPS mode woudln't handle that nicely), or by having arced shot trajectory. IMO arced weapon should be rocket, and straigh line weapon be laser, so can I haz rocket pod on your car, Vintage? Also, having them comes out of a hatch (so I could script it to start with a smooth hull, and then have the hatch open and the turret pops out when the timer decide it's time to unlock the weapon) would be awesome.
Well, I'll be internetless for the remaining of the month, so there is no hurry, I just don't want those cars models to be forgotten and never finished. Also, on second look your car lacks details on the back, and, I feel like scratched disc repeating this, but, rear will what be seen most. Or maybe you just haven't textured it yet, and from the front I see even appropriate texture can make three-poly shape looks good. Nice suspension, looking forward to script them. Nice exhausts, am already thinking about how to detect sudden acceleration to emit flames from them then.
I mean, it's not necessarily streamline because of it's flat front... Also the back wheel looks a bit out of place?KDR_11k wrote:The whole body topology is weird as hell, like you took a primitive that doesn't fit, used the knife tool and hit it with a leadpipe until it had roughly the right shape. The poly density of the wheels and exhaust pipes is much higher than that of the body or that turret holder thing.
But I like the car.
model
ttp://members.home.nl/daanbijkerk/orcone.png misses a h in front
Maybe this could be in this mod. I need to texture it it my wings isnt cooperative at the moment. Maybe i can do it better with max. but yeah i also got one with a piro on it i am not sure all weapons should be fully functional.
Oh and i might need hella scripting
Maybe this could be in this mod. I need to texture it it my wings isnt cooperative at the moment. Maybe i can do it better with max. but yeah i also got one with a piro on it i am not sure all weapons should be fully functional.
Oh and i might need hella scripting