Star Wars Spring Seeking Voice Actors - Page 2

Star Wars Spring Seeking Voice Actors

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

VAT ARE YOU SINKING ABOUT?
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TechnoTone
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Joined: 23 Aug 2005, 22:02

Post by TechnoTone »

TheRegisteredOne wrote:stormtrooper: "those WERE the droids we were looking for!"
LOL!!!


How about: "I needed that hand you bastard!!!". ;)
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TheBigPK
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Joined: 22 Jun 2007, 09:24

Post by TheBigPK »

If i can find my mic I'll try this out :P. I've sang for some bands I was in but we'll see if I can do stormtroopers lol
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Noruas
XTA Developer
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Post by Noruas »

I notice you didnt need any voices for bombers, are you sure about this?
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rattle
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Post by rattle »

You can probably reuse some of the other aircrafts. It'd be nice to hear a bleep-bleep from the x-wings' droids btw. :)
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Noruas
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Post by Noruas »

BUt i already have done the bomber clips.
Gnomre
Imperial Winter Developer
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Post by Gnomre »

SpikedHelmet wrote:Actually, wouldn't those Clone Troopers be dead anyway? What with their enhanced aging, they'd all be old men by ANH.
They kept making more:
Wookieepedia wrote:By 0 BBY, about one-third of the stormtroopers originated from the Fett DNA.
--
Noruas wrote:I notice you didnt need any voices for bombers, are you sure about this?
We do, but Zsinj just posted one unit as an example. We have an entire page of dialog written for this purpose, with most units accounted for (the only ones of importance I can see remaining are a few factories and a handful of mobile units). We have more than enough ready to keep volunteers busy.

In hindsight, I suppose Zsinj should have posted a "British" unit as well as an "American" unit, which the majority will be. That way, we could have had everyone willing read off a couple of the lines they're suited for as a demonstration of skill. Obviously everyone's going to want the Stormtroopers and X-Wings, so I think we should reserve these roles for the people who make the nicest (technically and in terms of actual acting ability) sounds.

So to rectify this, I'll post the Rebel Fleet Trooper and Imperial TX-130 Fighter Tank's acks. The fleet trooper should be American, and the tank should be British.
Fleet Trooper
Notes: should sound boyish, eager, but a little nervous
Ok:
1: Roger that.
2: Sure!
3: Uh-huh.
4: May the Force be with us.
5: For the alliance!
Select:
1: Alliance Trooper, Awaiting Orders
2: Alliance infantry
3: Reporting.
4: Yep?
Arrived:
1: I've arrived
2: Orders completed
3: What now?
4: Infantry in position
5: Infantry reporting in, we're done here.

Cant: Can't do it!
Underattack: There's.... There's too many of 'em!

TX-130 Fighter Tank
Ok:
1: Forwards!
2: We advance.
3: At once, sir.
4: Nothing will stop us.
Select:
1: Imperial heavy armour, sir.
2: Fighter tank, standing by.
3: Are there rebels to crush?
4: Repulsor drives engaged.
Arrived:
1: Co-ordinates reached
2: Fighter Tank at your coordinates
3: Fighter tank reports objective completed
4: Position secured.

Cant: I am unable to comply.
Underattack: Enemy contact.

Read off a couple lines for the one most appropriate to you (you can also choose the LAAT lines Zsinj posted if you like them better) and preferably send them to the email address Zsinj provided, or post them here if you must. You don't have to read the entire set of lines right now, we're just trying to get a feel for who's suited for what.

Oh, and if you can convincingly pull off different voices from your own or know other people who would be interested in pitching in, feel free to read the lines in those other voices/have them read the lines and send them as well. It's always good to have some variation!
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REVENGE
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Post by REVENGE »

I'm totally down for this!
Sir-Taco
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Post by Sir-Taco »

I'm in for this!
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SinbadEV
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Post by SinbadEV »

I have submitted my initial voice auditions... my microphone sucks but I can access a better one if you like my "timber".
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Updated original post to reflect what Gnome has added.
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Zoy64
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Post by Zoy64 »

X-Wing

Death: "NOOOOOO....AAAHHHHH-AAAHHH" (like the guys who died during the infamous "trench run")
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

We aren't taking script suggestions, we just want your voices ;)
Saktoth
Zero-K Developer
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Post by Saktoth »

Seriously, post one for New Zealanders/Australians too (the LAAT perhaps, its clone wars tech). We feel left out over here. :(
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

I'm an aussie :P

We've been americanised enough that I expect you to apply for some of the american accent ones ;)
Saktoth
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Post by Saktoth »

The damn things were filmed in Australia, i demand a robot going 'G'day mate'.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

one thing imo; you do NOT want to use arriving sound effects with this mod if there is anything near as many infantry as there was in 1.0 because, especially late game, the arriving sounds spam over eachother as each indivivual arrives. if the soundfile is longer than a fraction of a second, say a whole sentence, that is alot of overlapping annoying speech!

edit; or maybe only use it non-spammable units
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

http://silenceisdefeat.org/~isaac/drunk%20dcikc.mp3

i recorded a bunch of shit im prett y waste but maybe y you find something you like :)
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Ishach
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Post by Ishach »

u oh i think buested my mic cause i walked to the bathroom with it stil attached to me
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ianmac
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Joined: 02 Jul 2007, 01:40

Post by ianmac »

You got one more here, I'm 14 and can do a pretty decent British accent(not cockney :-) ) and I might be able to do an alien one too. Do you need any female voises as well my sister want's to do some to? And do you have the whole script yet and if so where can I get it?
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