TA:FF? Big spaceships, big explosions.....
Moderator: Moderators
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
I wonder how much of the behaviour is due to default plane behaviour for Spring, and how much due to the extra-special scripting that made TA:FF work so well in TA engine?
The bigger ships do tend to hug the ground. Probably we need someone to do up some low-G island-hopping maps with fairly flat terrain and see what effect that has on the look of the thing. Maps with very little fog too since zooming out to cover the action can be painfully blurry.
Anyway I can't offer any real help hrmph, but thank you for your work so far porting this excellent mod, it seems to be working very well. I'll mess about with it and see if anything crashes, but it looks stable and everything so far! (Oh the command cruiser blows itself up occassionally)
The bigger ships do tend to hug the ground. Probably we need someone to do up some low-G island-hopping maps with fairly flat terrain and see what effect that has on the look of the thing. Maps with very little fog too since zooming out to cover the action can be painfully blurry.
Anyway I can't offer any real help hrmph, but thank you for your work so far porting this excellent mod, it seems to be working very well. I'll mess about with it and see if anything crashes, but it looks stable and everything so far! (Oh the command cruiser blows itself up occassionally)
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
Hell yeah!zwzsg wrote:Since in Spring mobile can build mobile, would be better if to get access to Final Frontier line of unit you had to built the very expensive command crusier with your OTA adv cons, instead of building the starship plant with any OTA level 1 cons. That way it would really be at the end of tech tree.
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
Would it be too much to ask for a new tag specifically for starships? Something like neverland=1?
Also, the different sized planes in TA and FF need different avionics values. Could you make the values used in the code (ailerons and such) set to what they are by default, but be readable from the unit FBI?
Also, the different sized planes in TA and FF need different avionics values. Could you make the values used in the code (ailerons and such) set to what they are by default, but be readable from the unit FBI?