TA:FF? Big spaceships, big explosions.....
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
TA:FF? Big spaceships, big explosions.....
I was wondering wether anyone here is working on TA:FF port to Spring. It really is a great game in its own right. I don't know if I can help, being unskilled in anything PRODUCTIVE to do with computers.
- GrOuNd_ZeRo
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- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Sean Mirrsen has tested TA:FF. I'll ask him when hes next on MSN.
When I learn C++, i wanna go through the code the SYs set up for terrain and see if I can make it accept caverns and such as a first step, and the floating land masses. And before anyone says that would only be useful for TA:FF, what about Temblor in OTA..........?
When I learn C++, i wanna go through the code the SYs set up for terrain and see if I can make it accept caverns and such as a first step, and the floating land masses. And before anyone says that would only be useful for TA:FF, what about Temblor in OTA..........?
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
You can already do some pretty bloody big spaceship:

Star Destroyer modelled by me, ported by Gnome. Note that the little dots circling around are TIE fighters, approximately the size of a Hawk.
Gnome is also planning on doing a death star mission, with a metal map as the death star, and a few of those babies flying around, and swarms of fighters. Mmm-mmm.

Star Destroyer modelled by me, ported by Gnome. Note that the little dots circling around are TIE fighters, approximately the size of a Hawk.

Gnome is also planning on doing a death star mission, with a metal map as the death star, and a few of those babies flying around, and swarms of fighters. Mmm-mmm.
[Dreaming]
Imagine a crashlanded star destroyer (high detail HUGE wreckage like in the images above) and a large battle all around the wreckage between surviving imperials and the garrisoned Rebels. The same rebels that managed to shoot down the star destroyer using their Ion cannon/other big planetary defence weapon, (also a huge wreckage/feature) that the captain of the downed destroyer naturally aimed to crash right into. Trying to do some damage with the now useless gziljon credits lump of metal. By crushing everything that happends to be in the way upon ship-planet impact
Imagine a crashlanded star destroyer (high detail HUGE wreckage like in the images above) and a large battle all around the wreckage between surviving imperials and the garrisoned Rebels. The same rebels that managed to shoot down the star destroyer using their Ion cannon/other big planetary defence weapon, (also a huge wreckage/feature) that the captain of the downed destroyer naturally aimed to crash right into. Trying to do some damage with the now useless gziljon credits lump of metal. By crushing everything that happends to be in the way upon ship-planet impact
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Hmmmm. Okay. Just asked Mirrsen. he says TA:FF works ok with Spring. He said the EMP doesn't work (well duh) and that the units needed tweeking, aswell as units can't have spaces in the names, so u need to rename the Core Dragon (file name Norten Commando) to something without a space. Otherwise.....
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
Oh, umm, I got the email then forgot to upload it. Here you go:
http://fileuniverse.com/index.php?page=showitem&ID=1141
http://fileuniverse.com/index.php?page=showitem&ID=1141
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Well i have one bug ish thing. When, in OTA, a star fighter died, one of the rubble bits that it would blow into was a replica of the fighter, so it looks like it's careening out of control. Only problem is that in Spring the fighters ALREADY do that, so it looks odd to have the fighter crash then BOUNCE cause that├óÔé¼Ôäós what it looks like when i tested it!