TA:FF? Big spaceships, big explosions.....

TA:FF? Big spaceships, big explosions.....

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

TA:FF? Big spaceships, big explosions.....

Post by smokingwreckage »

I was wondering wether anyone here is working on TA:FF port to Spring. It really is a great game in its own right. I don't know if I can help, being unskilled in anything PRODUCTIVE to do with computers.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I could probably make a conversion, but the scripts will probably not work properly.
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Sean Mirrsen has tested TA:FF. I'll ask him when hes next on MSN.

When I learn C++, i wanna go through the code the SYs set up for terrain and see if I can make it accept caverns and such as a first step, and the floating land masses. And before anyone says that would only be useful for TA:FF, what about Temblor in OTA..........?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

caverns are impossible without entirely redoing the map format.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

BlackLiger, that is admittedly a noble goal, but I would suggest starting simpler.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

You can already do some pretty bloody big spaceship:
Image
Star Destroyer modelled by me, ported by Gnome. Note that the little dots circling around are TIE fighters, approximately the size of a Hawk. :twisted:

Gnome is also planning on doing a death star mission, with a metal map as the death star, and a few of those babies flying around, and swarms of fighters. Mmm-mmm.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Calm down, there are still many bugs associated with units that size. See my SWTA topic in this forum :P

It *is* quite fun seeing that looming in the background of the map though ;)
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

*jaw hangs open*

Is it armed? Can it fire? I mean...

Hey, what's the upper limit of air pads going to be on the new unit format, anyone know?
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Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

[Dreaming]

Imagine a crashlanded star destroyer (high detail HUGE wreckage like in the images above) and a large battle all around the wreckage between surviving imperials and the garrisoned Rebels. The same rebels that managed to shoot down the star destroyer using their Ion cannon/other big planetary defence weapon, (also a huge wreckage/feature) that the captain of the downed destroyer naturally aimed to crash right into. Trying to do some damage with the now useless gziljon credits lump of metal. By crushing everything that happends to be in the way upon ship-planet impact
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Now I see uses for immensely sized maps, keep that scale ratio, it looks good, put it on a HUGE map. And asid from that, somebody answer my calls for a satellite mode!
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Delta, there was a map made for SWTA a little while back which was a crash-landed corellian corvette. Units could even drive up its sides and shoot down. Of course, it wouldn't look very good in Spring, because the unit was terrain, not a feature...
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Hmmmm. Okay. Just asked Mirrsen. he says TA:FF works ok with Spring. He said the EMP doesn't work (well duh) and that the units needed tweeking, aswell as units can't have spaces in the names, so u need to rename the Core Dragon (file name Norten Commando) to something without a space. Otherwise.....
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Post by smokingwreckage »

Eeeeeexcellent.
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hrmph
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Joined: 12 May 2005, 20:08

...

Post by hrmph »

It works well. If the emp worked it would be close to perfect! Image
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Post by smokingwreckage »

Okay, can you instruct me in how to get it working? Use small words :)
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Oh, umm, I got the email then forgot to upload it. Here you go:

http://fileuniverse.com/index.php?page=showitem&ID=1141
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Looks quite interesting; those models translated rather nicely to Spring.

I think I'll give it a go later...
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

those starships practically touch the ground :shock: i know it can't be helped but...that looks sucky (although the mod probably rocks)
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

<head EXPLODES!> TAFF is my FAVORET TA mod EVER! The ships and the game play where really really good and now I├óÔé¼Ôäóm ecstatic with joy to see it in TAS!
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well i have one bug ish thing. When, in OTA, a star fighter died, one of the rubble bits that it would blow into was a replica of the fighter, so it looks like it's careening out of control. Only problem is that in Spring the fighters ALREADY do that, so it looks odd to have the fighter crash then BOUNCE cause that├óÔé¼Ôäós what it looks like when i tested it!
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