About wreckages...

About wreckages...

Requests for features in the spring code.

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Pendrokar
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Joined: 30 May 2007, 10:45

About wreckages...

Post by Pendrokar »

It is off course in physics impossible that land unit's or ships wreckages just stop! It would be good that Land units and Ships give their last speed to the wreckages, so that Ship wreckages would sink while still moving and land units that are blown in the air and made wreckages fall down normally(as they were flying alive) not just stop in the air and slowly fall down along the Z axis(this is more like a bug)! 8)
Though there would be a problem to code what happens if moving wreckage collides with another obstacle. It could bounce against it! :lol:
-Pendrokar
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KDR_11k
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Post by KDR_11k »

Would look like crap because many wreckages don't look like they should remain rigid when moving.
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TechnoTone
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Joined: 23 Aug 2005, 22:02

Post by TechnoTone »

But what's with wreckages falling as if they are falling through water? When a commander (BA) dies on soft terrain you see his wreckage slowly float to the now lower ground level. It looks ridiculous.
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LordMatt
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Post by LordMatt »

It also would be nice if you could dgun wreckages and your own units (directly not just shooting at the ground in front or behind) like in OTA.
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TechnoTone
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Post by TechnoTone »

+1
Tim-the-maniac
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Post by Tim-the-maniac »

LordMatt wrote:It also would be nice if you could dgun wreckages and your own units (directly not just shooting at the ground in front or behind) like in OTA.
Im pretty sure you could last version and someone changed it :x
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Pendrokar
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Post by Pendrokar »

Tim-the-maniac wrote:
LordMatt wrote:It also would be nice if you could dgun wreckages and your own units (directly not just shooting at the ground in front or behind) like in OTA.
Im pretty sure you could last version and someone changed it :x
NOIZE reported that!
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Argh
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Post by Argh »

If we could remove Wrecks and replace them with Units, we could do a lot of things, like pass the last game-state to them (velocity, angle, position), and have an animation that made it so that they could go from moving to stopped in ways that made sense visually. Among other things.
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Zpock
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Post by Zpock »

Thats easy just create neutral gaia units (needs new version) on unit death with LUA.

Gaia units > features, unless too many (performance).

Can make it: unit dies -> gaia unit does its thing -> normal wreckage, too
RavingManiac
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Post by RavingManiac »

When aircraft get destroyed, they sometimes go into a spin and fall towards the ground. If you could have that for ships, maybe it would look like they are capsizing and slowly sinking.....
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KDR_11k
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Post by KDR_11k »

That's death anim territory.
pktm
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Post by pktm »

[quote="KDR_11k"]That's death anim territory.[/quote]

Well yes, wasn't the question about it?
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KDR_11k
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Post by KDR_11k »

Death anims happen before the wreckage is spawned so no.
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Zpock
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Post by Zpock »

There's nothing that says you can't do it using separate wreck units tough. Then you get to change the model/texture to go with the death animations and stuff.
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