Custom race logos

Custom race logos

Requests for features in the spring code.

Moderator: Moderators

Post Reply
El Idiot
Posts: 147
Joined: 01 Feb 2007, 00:58

Custom race logos

Post by El Idiot »

This might be too much, but:
A small image, probably not much bigger than 64x64, that you can drop in a specific folder for spring. Instead of the Arm/Core logos on units, mod makers would use a tagged texture that in game would be replaced by the custom one. Or in game your logo would be overlayed onto wherever it's tagged to be on the unit face to avoid distortion.
It would require some file sharing to get everyone else's logo in the game, but as long as it was kept small or low res...

...

Yes, I just played Mario Kart DS and found it has custom logos.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

How'd we define where it'd go on units?
How'd it work with s3o units?
El Idiot
Posts: 147
Joined: 01 Feb 2007, 00:58

Post by El Idiot »

How'd we define where it'd go on units?
mod makers would use a tagged texture that in game would be replaced by the custom one
A face would have a blank tagged texture, probably tagged in the unit coding that face # should be replaced. I was thinking TA:mutations style while loading the unit files, it would replace the tagged blank faces with the custom one. Or perhaps a point on the unit model and the logo is pasted/rendered from that point onto the face behind it?
Although would that need a set of the unit models for everyone in the game's logo?

Green screen effect perhaps?

I really don't know how this would be done, I don't do much programming. I figured you guys would know how it could be done.


Anyone remember that OTA almost had something similar, based off the shapes on the team/alliance button in the lobby? It looked odd seeing Core with yin-yang symbols on them.
Edit: Yep, here's where I saw that.
http://ton-of-clay.blogspot.com/2006/09 ... tream.html
Sorry I was a bit brief in my original post.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You can't tag surfaces without a change to the model format and IMO there's more important changes that need to be done if we're changing the format anyway.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Like a material system or the much asked for IK support.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Especially the material system... which has been on Trepan's "any day now" list for goodness knows how long.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

rattle wrote:Like a material system or the much asked for IK support.
IK support is nonsense but just reading animation files outputted by a 3d application and using vertex weighting instead of segmented pieces would help a LOT.
Post Reply

Return to “Feature Requests”