This might be too much, but:
A small image, probably not much bigger than 64x64, that you can drop in a specific folder for spring. Instead of the Arm/Core logos on units, mod makers would use a tagged texture that in game would be replaced by the custom one. Or in game your logo would be overlayed onto wherever it's tagged to be on the unit face to avoid distortion.
It would require some file sharing to get everyone else's logo in the game, but as long as it was kept small or low res...
...
Yes, I just played Mario Kart DS and found it has custom logos.
Custom race logos
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- Guessmyname
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- Joined: 28 Apr 2005, 21:07
How'd we define where it'd go on units?
A face would have a blank tagged texture, probably tagged in the unit coding that face # should be replaced. I was thinking TA:mutations style while loading the unit files, it would replace the tagged blank faces with the custom one. Or perhaps a point on the unit model and the logo is pasted/rendered from that point onto the face behind it?mod makers would use a tagged texture that in game would be replaced by the custom one
Although would that need a set of the unit models for everyone in the game's logo?
Green screen effect perhaps?
I really don't know how this would be done, I don't do much programming. I figured you guys would know how it could be done.
Anyone remember that OTA almost had something similar, based off the shapes on the team/alliance button in the lobby? It looked odd seeing Core with yin-yang symbols on them.
Edit: Yep, here's where I saw that.
http://ton-of-clay.blogspot.com/2006/09 ... tream.html
Sorry I was a bit brief in my original post.