
3do logo textures
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
You are reducing the color information to 8 bit then.Step 1: Make texture
Step 2: Convert to gaf format with a gafbuilder program (look on FileUniverse) so that 3dobuilder can read it and use it.
Step 3: Apply textures face-by-face to the model...
Step 4: Reconvert back the gaf back to bmp or tga so that Spring can read it...
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07