3do logo textures - Page 2

3do logo textures

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Why are you doing stuffs with 3do, guess? :(
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

s3o takes too long. Plus with Epic, you have a lot of models appearing on other models. The thought of trying to merge two uvmaps (or more!) wearies me.
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Nah I figured it out ^^'
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Step 1: Make texture
Step 2: Convert to gaf format with a gafbuilder program (look on FileUniverse) so that 3dobuilder can read it and use it.
Step 3: Apply textures face-by-face to the model...
Step 4: Reconvert back the gaf back to bmp or tga so that Spring can read it...
You are reducing the color information to 8 bit then.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Oh, yeah. Guess you'd have to convert a copy of it to gaf instead
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