Tower Defense thread. - Page 17

Tower Defense thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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BlackLiger
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Post by BlackLiger »

Smoth, don't kid yourself. You ARE industry standard. Not exceptional, no, but there's many a studio that would hire you as a junior modeler. Why do you think I spent so much time bugging you to let me poke the gundam models so I could see how you did them?
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smoth
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Post by smoth »

Level 4/5 cannons. These turrets will be railguns/coilguns whatever, don't argue whether or not it is realistic, just an excuse to give them noexplode! As opposed to the earlier level cannons these can fire through targets. So I suspect they will have an interesting effect.

Image
(856) for the TWO OF THEM!, powerline, this is efficient use of polies :P.

Blackliger, I figured it was to expedite your work :P.
Saktoth
Zero-K Developer
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Post by Saktoth »

Cool railguns, though noexplode is such a bugger to use.
He means there's many videos out there from master modelers (the kind everyone in the industry admires) and you're better off watching those.
Link!
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BlackLiger
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Post by BlackLiger »

smoth wrote: Blackliger, I figured it was to expedite your work :P.
Yeah, to industry standard levels :P I asked my tutor his opinion of your work, he said you'd be able to get the junior modeler position at most companies.
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smoth
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Post by smoth »

interesting, I never really think that much of my work. It really isn't what I would consider good. I am missing something, trying to figure it out but I am not sure what it is :\.

itunes froze my computer transferring my songs to my ipod, so I lost all day waiting to let it finish, I had to hard reboot my machine which means I will not be finishing those models today. Sorry guys, I am not going to work on it again today, lan party tonight and smoth has to get his game on.

I may continue my work on it tonight after the lan party wiffles out.
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Pressure Line
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Post by Pressure Line »

lan party only one evening? phail, when i lan its for the whole weekend D:
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Neddie
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Post by Neddie »

When I LAN, hellfire rains down upon Everest. In other words, I seldom LAN.
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KDR_11k
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Post by KDR_11k »

smoth wrote:interesting, I never really think that much of my work. It really isn't what I would consider good. I am missing something, trying to figure it out but I am not sure what it is :\.
I don't think I've seen you add corrosion and other forms of wear and tear to your textures, the only ones I've seen looked clean and shiny like a toy that wasn't introduced to the sandbox yet.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

That always seemed intentional to me, KDR. It struck me as a stylistic feature, rather then an oversight.

And, TBH, it kind of sits well within Spring's world, because more often then not, the Spring maps are slightly unrealistic; the sky is a little too blue, the grass a little too green, the ground a little too contrived, so that by stylising his textures into a semi-real semi-cartoony grey area, they actually fit very nicely in the terrain, as opposed to the more realistically textured stuff.
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Pressure Line
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Post by Pressure Line »

smoth wrote:powerline, this is efficient use of polies :P
And if you are going to attempt to insult me, the least you can do is my handle right, its not all that hard.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

KDR_11k wrote:
smoth wrote:interesting, I never really think that much of my work. It really isn't what I would consider good. I am missing something, trying to figure it out but I am not sure what it is :\.
I don't think I've seen you add corrosion and other forms of wear and tear to your textures, the only ones I've seen looked clean and shiny like a toy that wasn't introduced to the sandbox yet.
Photo realistic texture with corrosion dirt and wear are good for close up, but not so when the unit is small and seen from for away. Gritty grey texture make nice promotionnal close-up, but look like shit when seen from a regular RTS view (ie, above, fairly zoomed up). Smoth is the only one around here that has enough cartoonish exageration in his textures to make them look good even when they're few pixels on screen. They're unfit for when the whole screen is filled by one single unit, but perfect for a RTS where you have hundred of tiny units and need to effortlessly idendifiate each in a blink.
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GravitySpec
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Post by GravitySpec »

Pressure Line wrote:lan party only one evening? phail, when i lan its for the whole weekend D:
What you don't know is this is something we do about once a week every Friday. Everyone doesn't have classes the next day and they can meet easier after wrapping up their Friday classes. Hence we pretty much limit it to a one day time-frame because we all have work to do with either classes or, like myself, my job.

EDIT: Although my work can come with me when I take my machine to the LAN. :P
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smoth
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Post by smoth »

peh, I didn't go anyway, I was tired in need of rest and some alone time. Wanted to be a little anti-social so I stayed home :P.

Just woke up, probably going to do some texture work on the railguns.
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GravitySpec
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Post by GravitySpec »

smoth wrote:peh, I didn't go anyway, I was tired in need of rest and some alone time. Wanted to be a little anti-social so I stayed home :P.

Just woke up, probably going to do some texture work on the railguns.
Sup man... I was wondering why you didn't show. Was some pretty good gaming going on... oh well, there will be other LAN games. You can bet on it. 8)

You need to jump on AIM again... as my Gtalk use is somewhat reserved for when I'm working now. :roll:
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smoth
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Post by smoth »

that means I have to install aim. errrrrrgh


btw, if your work gets done this weekend I am brining dynasywarriors gundam over.. that game is fun.
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KDR_11k
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Post by KDR_11k »

Your location line sounds like you're playing it with japanese voices.
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smoth
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Post by smoth »

nah, that is amuro's saying.. gundam going!(crude translation I know) but gundam let's do it always sounds lame.

anyway enough derailing the thread.
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GravitySpec
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Post by GravitySpec »

the thread is on a rail?
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Muzic
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Post by Muzic »

GravitySpec wrote:the thread is on a rail?
The internet a series of tubes. Within these tubes travel the flow of misc. data of the interweb; including PM's, memes, 4chan images and forum posts. Within every tube a series of complex rails in which forum threads are on. These threads travel on rails passing through tubes to get to other users. Sometimes other users 'de'rail a thread by changing its complex course algorithim thuse changing the topic of the thread and causing the thread to go on a different rail through a different series of tubes. This then allows all hell to be posted before something is done. Sometimes the the rail or even the tube itself must be closed down to furthur prevent choas from mutating.
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Snipawolf
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Post by Snipawolf »

I demand moar screens!
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