
moddb profile(pictures etc get posted here!)
Ok, this is a split from the original thread on tower defense for spring. There was a second request and this time several others including myself took up the challenge.
Update as of 10/9/07
Modeling progress
We have 3 more wave levels to model, we have completed waves 1 and 2.
I have models levels 1-5 of all turrets. Finishing the level 4/5 laser this week.
I have not started the ultimate form turrets yet.
Lua Progress:
We have a solid single player lua all that is missing is a you win message and support for more then one path.
Level progress.
still modeling features for it. The level is complete in appearance but the features are to be modeled soon.
Added an FAQ also on this front page. Scroll down to see it.
end update
old thread.
The videos
early test video.
Units catching on fire!
The team
The tower defense team consists of:
Gnome
Maelstrom
Smoth
Community contributions
Tinnut - base towerdefense lua
Satrik - new build icons
Trepan - lua guidance counselor
Current progress
Creeps
7 land
2 air
turrets
Machine gun
Rocket
Flamethrower
Lightening
Cannon
Laser
Lua
Upgrades
downgrade-NEW FEATURE!
Currency system
Sell button
Waypoints
Creep count
Time for waves
Wave announcements
What are we doing?
Tower defense is a minigame for the spring rts engine where you have a pathway though which units will travel. The goal is to kill "creeps" with stationary turrets prior to them completing the course.
To build turrets you will spend funds. Each turret has a certain cost and the currency for the cost is acquired by killing the "creeps." Also each turret can be upgraded at a cost for high effectiveness.
Creeps will become stronger and vary in their attempts to exit the level quickly. Exterminate them all!
spring channel: #taourdfinz
FAQ:
When will it get released?
When it is feature complete for a single player map.
Can I build walls?
No, this is a classical towerdefense not a maze game.
Can I help?
Sure submit models to us for creeps. If they are good enough I will texture them.
Can I suggest an idea?
No, we have enough work to do already.
Where can I see some new shots?
Check the moddb profile for more info!
old post from old thread(ignore it, left for history)
ok, I am going to do the following turrets:
Minigun(anit swarm)
cannon(heavy hitter)
Vertical launch missiles(AOE)
Laser turret(steady damage over time)
Lightening(paralyzer)
Flamethrower(short range aoe(good for corners)
Combined with a basic creep this should take me all night. Someone else needs to get a way to get money out of dead units.
The exit can be a com unit, the com unit will take damage as they pass into it(causing an explosion as they fire their weapon off)
Am I the only one up at this time?
all interested parties see me in the lobby... channel.... "taourdfinz"