We dont actual have TA...

We dont actual have TA...

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

We dont actual have TA...

Post by manored »

Just noticed that we have TA mods, but not TA at all! :)

Someone should make a mod exactly equal to the old TA, except that I think that it should have deep charge launchers since in the old TA it was impossible to retake sea from land if your enemy had submarines on it...
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TechnoTone
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Joined: 23 Aug 2005, 22:02

Post by TechnoTone »

Unless you used torpedo bombers or dgun. You could even force-fire shells and rockets into the water to get rid of them too. And finally, you could reclaim them with air-cons.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

TechnoTone wrote:Unless you used torpedo bombers or dgun. You could even force-fire shells and rockets into the water to get rid of them too. And finally, you could reclaim them with air-cons.
Torpedo bombers required tech 2 AIR, and the other option would require the oposition to be very lazy... :)
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Pelicans. Killing them with subs required a fair amount of micro or money spent on destroyers on the sub player's part. Eradicate the surface opposition then torp bomb/dgun/reclaim/whatever the subs.

Anyway, Spring still has some features lacking in order to make a TA mod that can be truly called OTA. Auto-targetting radar without a facility is still mandatory in all mods, aircraft still collide with each other, a certain tag hasn't been split off to allow hawk dancing, etc. Most other things can be accomplished or suitably faked already.

And for the love of god don't change any balance or add any units or anything and then call it OTA. The Necro can be fixed, that's it. I fully expect the Goliath to still die into the Diplomat corpse. That said, feel free to make your own OTA-derived mod, no one can stop you--just don't call it OTA.
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Neddie
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Post by Neddie »

Gnome wrote:Pelicans. Killing them with subs required a fair amount of micro or money spent on destroyers on the sub player's part. Eradicate the surface opposition then torp bomb/dgun/reclaim/whatever the subs.

Anyway, Spring still has some features lacking in order to make a TA mod that can be truly called OTA. Auto-targetting radar without a facility is still mandatory in all mods, aircraft still collide with each other, a certain tag hasn't been split off to allow hawk dancing, etc. Most other things can be accomplished or suitably faked already.

And for the love of god don't change any balance or add any units or anything and then call it OTA. The Necro can be fixed, that's it. I fully expect the Goliath to still die into the Diplomat corpse. That said, feel free to make your own OTA-derived mod, no one can stop you--just don't call it OTA.
I agree wholeheartedly.
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

http://spring.unknown-files.net/file/26 ... ic_TA_5.6/

ported by zwzsg, is a good starting point i guess
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

While OTA was fun to play, and there's probably some nostalgia value, BA is a way better balanced game. Although I miss things like linebombing and FF micro (and game ending BBs :twisted: ), I don't miss the MT forests and general uselessness of most units.
Gnomre
Imperial Winter Developer
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Post by Gnomre »

LordMatt wrote:While OTA was fun to play, and there's probably some nostalgia value, BA is a way better balanced game. Although I miss things like linebombing and FF micro (and game ending BBs :twisted: ), I don't miss the MT forests and general uselessness of most units.
It's my cue to leave a topic when a forum mod is enticing a flame war.
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LordMatt
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Post by LordMatt »

Oh really? I thought I was just stating my opinion. Oo
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

LordMatt wrote:While OTA was fun to play, and there's probably some nostalgia value, BA is a way better balanced game. Although I miss things like linebombing and FF micro (and game ending BBs :twisted: ), I don't miss the MT forests and general uselessness of most units.
I don't miss really ugly 3rd-party units. /r/ BA w/ better gfx nao!
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Try BOTA. It's as close as you're gonna get.
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Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Post by Tired »

A flame war, however, is my cue to enter. I'm a firefighter of sorts. ~~

Classic TA 5.5 was a fair deal closer to OTA than 5.6 is. If you want OTA balance, then use that as a base and just edit the health, E & M costs of each unit. Spring will alter the effectiveness of plasma weapons what with its crazy arcs and whatnot, so modify slightly to adjust. With not much over 100 units, porting the mod should be the work of a single afternoon.

For that matter, unless the names of the fbis are different, could probably just copy them all over from OTA. The work of 5 minutes. Don't modify anything that you don't have to - you'll just screw things up.

BA sucks.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Tired, ever see the show Rescue Me? You're one of those firefighters.

You aren't going to get OTA in this engine due to differences in the core of the engine - 2d to 3d never really comes off very well. That said, Classic TA, as Tired mentioned, is one of your better jumping off points.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Tired wrote:A flame war, however, is my cue to enter. I'm a firefighter of sorts. ~~

...

BA sucks.
tired is cool
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

This was a project of caydrs a while ago... not sure if it ever took off. But BOTA and Classic TA are the closest your going to get. I like BOTA though.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

enjoy ur missile forest
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

I like MT Forests... :cry:
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

Neuralize wrote:enjoy ur AIDS
fixed :O
Also, MT forests are cool! :(
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

TheRegisteredOne wrote:
Neuralize wrote:enjoy ur AIDS
fixed :O
Also, MT forests are cool! :(
Pools closed.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: We dont actual have TA...

Post by TradeMark »

manored wrote:Just noticed that we have TA mods, but not TA at all! :)

Someone should make a mod exactly equal to the old TA, except that I think that it should have deep charge launchers since in the old TA it was impossible to retake sea from land if your enemy had submarines on it...
That (bold text) is why there is no OTA mods :) Everyone wants to mod it just a bit... and when 1 million people does that, it becames BA.
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