S:44 Dump
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- Pressure Line
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- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
I consider trains for a WW1 mod.
The way I thought of making train tracks was this.
-Trains have zero slope tolerance (they can only drive over completely smooth, flat ground).
-Special engineers flatten the ground. With LUA <-> COB they could probably be scripted to build a building with no model and a short buildtime in order to smooth the ground, then reclaim it immediately afterwards. Maybe the building would leave a decal that looks like train tracks? (Might look tacky.) Instead of scripting the engineers to reclaim, maybe script the building to automatically self-d without message or explosion after it's finished. The important part is that the ground becomes flat.
Problems:
-Trains wouldn't be able to go up or down slopes.
-Trains would have free rein of the map on a completely smooth map aka any metal map and some others.
-Maps with gradual slopes (many) would be lulz, your train would stop at some point and you wouldn't be able to tell why because the height difference is like .01.
-Generally relies on maps to be slightly bumpy yet have constant height on the "ground". ("ground" = not hills etc.)
The way I thought of making train tracks was this.
-Trains have zero slope tolerance (they can only drive over completely smooth, flat ground).
-Special engineers flatten the ground. With LUA <-> COB they could probably be scripted to build a building with no model and a short buildtime in order to smooth the ground, then reclaim it immediately afterwards. Maybe the building would leave a decal that looks like train tracks? (Might look tacky.) Instead of scripting the engineers to reclaim, maybe script the building to automatically self-d without message or explosion after it's finished. The important part is that the ground becomes flat.
Problems:
-Trains wouldn't be able to go up or down slopes.
-Trains would have free rein of the map on a completely smooth map aka any metal map and some others.
-Maps with gradual slopes (many) would be lulz, your train would stop at some point and you wouldn't be able to tell why because the height difference is like .01.
-Generally relies on maps to be slightly bumpy yet have constant height on the "ground". ("ground" = not hills etc.)
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- 1v0ry_k1ng
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- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
+1Felix the Cat wrote:+1Warlord Zsinj wrote:But yeah, nice map feature.
Artillery-equipped trains would be best represented as static units or buildings that spawn at the start of the game in a scenario. It's not like they're going anywhere in the time-scope of an S44 battle anyways.
realistically anything like a railway gun is gonna need to be mounted on a turntable anyway (german superweapon?) so thats not an issue, its more the smaller 'aa gun mounted on a flatcar' etc stuff that would be more useful in a normal game (but again you could have a train thats been attacked by a skuka or sth, the engine is fubar but the armed sections are capturable, would also create a nice focus point for a battle)
- Felix the Cat
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- Joined: 15 Jun 2005, 17:30
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Not always. Google for TM-1-180, it's a 180mm railway gun with 360 degree traverse, so no need for a turntable.Pressure Line wrote:...realistically anything like a railway gun is gonna need to be mounted on a turntable anyway...

Actually it would make a very interesting unit for "campaign" S'44 maps as that gun should easily be able to fire across the map.
- Pressure Line
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
there was those two german railway guns that were used to benny hill in and out of tunnels from under a hill, blowing holes in the allied d-day forces then scooting back under cover. they can move just fine if they are on a railway. i just dont see a point in including a buggy timewasting feature like trains when there is so many more interesting aspects to WWII combat that are easier to implement though.
as a map feature though, it would be pro
as a map feature though, it would be pro
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
spring 44 needs occupiable buildings
referring to some of the earlier posts regarding use of trenches
A better implementation of this would be to have support for occupiable buildings. -i know s:44 is probably the only mod besides WD that would have any use for it but it would be a cool feature and would allow trenches to be used (if the trench was treated as a building and units could be ordered to occupy it enmasse.)
perhaps this could be done by using some of the transports code and incorporating it into a building (a sort of stationary transport that looks like a building and can't turn around) and set isfireplatform=1 to allow units to fire from the building once loaded into it.
Don't know if it'll work but I'm at least a month away from having a computer to try this stuff
A better implementation of this would be to have support for occupiable buildings. -i know s:44 is probably the only mod besides WD that would have any use for it but it would be a cool feature and would allow trenches to be used (if the trench was treated as a building and units could be ordered to occupy it enmasse.)
perhaps this could be done by using some of the transports code and incorporating it into a building (a sort of stationary transport that looks like a building and can't turn around) and set isfireplatform=1 to allow units to fire from the building once loaded into it.
Don't know if it'll work but I'm at least a month away from having a computer to try this stuff
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25