S:44 Dump - Page 11

S:44 Dump

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Pressure Line
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Post by Pressure Line »

i thought of a possible way to do that. but its hacky and probably wouldnt work. but you could at lest do wrecked trains, and make the armed sections capturable. an urban map with with a railroad yard would be sweet.

(i also have some buildings in various stages of disrepair)
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Felix the Cat
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Post by Felix the Cat »

I consider trains for a WW1 mod.

The way I thought of making train tracks was this.

-Trains have zero slope tolerance (they can only drive over completely smooth, flat ground).

-Special engineers flatten the ground. With LUA <-> COB they could probably be scripted to build a building with no model and a short buildtime in order to smooth the ground, then reclaim it immediately afterwards. Maybe the building would leave a decal that looks like train tracks? (Might look tacky.) Instead of scripting the engineers to reclaim, maybe script the building to automatically self-d without message or explosion after it's finished. The important part is that the ground becomes flat.

Problems:

-Trains wouldn't be able to go up or down slopes.

-Trains would have free rein of the map on a completely smooth map aka any metal map and some others.

-Maps with gradual slopes (many) would be lulz, your train would stop at some point and you wouldn't be able to tell why because the height difference is like .01.

-Generally relies on maps to be slightly bumpy yet have constant height on the "ground". ("ground" = not hills etc.)
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

So many mods have thought about getting trains working for TA, I think the conclusion was just, way too hard for questionable benefit.

But yeah, nice map feature.
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Felix the Cat
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Post by Felix the Cat »

Warlord Zsinj wrote:But yeah, nice map feature.
+1

Artillery-equipped trains would be best represented as static units or buildings that spawn at the start of the game in a scenario. It's not like they're going anywhere in the time-scope of an S44 battle anyways.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

has someone made a proper s44 map with villages, road, hills, rail, powerlines etc? i see the odd glimpse of somthing in a screenshot but never seen the map itself
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Pressure Line
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Post by Pressure Line »

Felix the Cat wrote:
Warlord Zsinj wrote:But yeah, nice map feature.
+1

Artillery-equipped trains would be best represented as static units or buildings that spawn at the start of the game in a scenario. It's not like they're going anywhere in the time-scope of an S44 battle anyways.
+1

realistically anything like a railway gun is gonna need to be mounted on a turntable anyway (german superweapon?) so thats not an issue, its more the smaller 'aa gun mounted on a flatcar' etc stuff that would be more useful in a normal game (but again you could have a train thats been attacked by a skuka or sth, the engine is fubar but the armed sections are capturable, would also create a nice focus point for a battle)
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Felix the Cat
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Post by Felix the Cat »

1v0ry_k1ng wrote:has someone made a proper s44 map with villages, road, hills, rail, powerlines etc? i see the odd glimpse of somthing in a screenshot but never seen the map itself
Spiked made one... Road to Rome.

Image
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Pressure Line
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Post by Pressure Line »

im working on some things (whether or not they get finished is entirely a different matter)

*edit* about 33% done
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Image

needs metal and features. and its a bit on he small side, so its basically infantry/light vehicles only
Warlord Zsinj
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Post by Warlord Zsinj »

Spring needs more small, intense maps anyway. Especially good small 3FFA maps.
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yuritch
Spring 1944 Developer
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Post by yuritch »

Pressure Line wrote:...realistically anything like a railway gun is gonna need to be mounted on a turntable anyway...
Not always. Google for TM-1-180, it's a 180mm railway gun with 360 degree traverse, so no need for a turntable.
Image
Actually it would make a very interesting unit for "campaign" S'44 maps as that gun should easily be able to fire across the map.
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Pressure Line
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Post by Pressure Line »

i actually did get part way through modeling a Krupp K5 + turntable. if someone wanted id finish it off...
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

there was those two german railway guns that were used to benny hill in and out of tunnels from under a hill, blowing holes in the allied d-day forces then scooting back under cover. they can move just fine if they are on a railway. i just dont see a point in including a buggy timewasting feature like trains when there is so many more interesting aspects to WWII combat that are easier to implement though.
as a map feature though, it would be pro
Warlord Zsinj
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Post by Warlord Zsinj »

Reminds me of that one mission from Commandos: Behind Enemy lines...
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Neddie
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Post by Neddie »

Warlord Zsinj wrote:Spring needs more small, intense maps anyway. Especially good small 3FFA maps.
I released one. Damn!
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mecha
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Joined: 30 Sep 2005, 09:53

spring 44 needs occupiable buildings

Post by mecha »

referring to some of the earlier posts regarding use of trenches

A better implementation of this would be to have support for occupiable buildings. -i know s:44 is probably the only mod besides WD that would have any use for it but it would be a cool feature and would allow trenches to be used (if the trench was treated as a building and units could be ordered to occupy it enmasse.)

perhaps this could be done by using some of the transports code and incorporating it into a building (a sort of stationary transport that looks like a building and can't turn around) and set isfireplatform=1 to allow units to fire from the building once loaded into it.

Don't know if it'll work but I'm at least a month away from having a computer to try this stuff
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Snipawolf
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Post by Snipawolf »

Heh, I could use it, too... Garrisonable buildings would be awesome.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Mm, yeah.

QF 17-Pounder:

Image
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LordLemmi
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^^

Post by LordLemmi »

:shock:
Nice !
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

maek tiger!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

That pic kidna sucks, heres better one:

Image
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