Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
Enh... just do the directional factories the UH way... and yet again, FLOZi figured out the whole armor thing... It should only take someone a weekend of work, tops.
I think directionnal factories could be done using the dgun button to turn. Having four version of each factories seem a very bad solution to me. But you'd need exits on four cardinal points since the yardmap won't turn.
rotating buildings... like a new unit based on a buiding... that rotates, facing its gate in the direction the first move order queued to the units exiting of it is given?
in short, the gate points to the point units leaving the lab will walk to.
(sorry for hijacking the idea)