UH for Spring

UH for Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Grumble
Posts: 19
Joined: 16 Aug 2004, 08:29

UH for Spring

Post by Grumble »

Has there been a conversion done of UH yet? If so, can I please be directed to it? Thanks.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Not yet. Spring needs directional factories and some armor business (?) for a correct "port".
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Enh... just do the directional factories the UH way... and yet again, FLOZi figured out the whole armor thing... It should only take someone a weekend of work, tops.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I think directionnal factories could be done using the dgun button to turn. Having four version of each factories seem a very bad solution to me. But you'd need exits on four cardinal points since the yardmap won't turn.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Rotating buildings? :o
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

rotating buildings... like a new unit based on a buiding... that rotates, facing its gate in the direction the first move order queued to the units exiting of it is given?

in short, the gate points to the point units leaving the lab will walk to.
(sorry for hijacking the idea)
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

:shock: that would rock. i liked UH for the way you could have factories facing up/down/left/right. but that would ROCK
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