i started compiling all my maps with -c 0 because when you 7zip it the difference between -c 0 and -c 0.5 is like 1mb at 16x16. mapconv compression is basically useless.
in conclusion, screw mapconv, l3dt ftw
Pinstriping is ugly and how do we fix it?
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Hi Everyone,
Just following up on the SMT plugin for L3DT: I've done some testing and the SSE2-optimised version writes SMTs more than 10x faster than the old non-SSE2 version. Hence, I've included it in the latest release candidate of L3DT 2.5b Pro (4th of Sept.)
Please note that if you're using a processor that does not support SSE2 (earlier than Intel P4 / AMD Athlon64), you'll need to disable the SSE2 version and enable the unoptimised version (instructions here).
Cheerio,
Aaron.
Just following up on the SMT plugin for L3DT: I've done some testing and the SSE2-optimised version writes SMTs more than 10x faster than the old non-SSE2 version. Hence, I've included it in the latest release candidate of L3DT 2.5b Pro (4th of Sept.)
Please note that if you're using a processor that does not support SSE2 (earlier than Intel P4 / AMD Athlon64), you'll need to disable the SSE2 version and enable the unoptimised version (instructions here).
I'm pretty sure that's a no, as otherwise I'd know what CSG stood for. (Constructive Solid Geometry? Customer Service Guarantee? Chief Surveyor General? Bah! Google is no help.)Revenge wrote: Btw, you wouldn't be [CSG]Aaron would you?
Cheerio,
Aaron.