Pinstriping is ugly and how do we fix it? - Page 3

Pinstriping is ugly and how do we fix it?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

i started compiling all my maps with -c 0 because when you 7zip it the difference between -c 0 and -c 0.5 is like 1mb at 16x16. mapconv compression is basically useless.

in conclusion, screw mapconv, l3dt ftw
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

hunter... Welcome to the c=0 club.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

i thought c was 3.0 * 10**8
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

hunterw wrote:i started compiling all my maps with -c 0 because when you 7zip it the difference between -c 0 and -c 0.5 is like 1mb at 16x16. mapconv compression is basically useless.

in conclusion, screw mapconv, l3dt ftw
I knew you'd come around eventually ;p
Atorpy
Posts: 41
Joined: 11 May 2006, 08:57

Post by Atorpy »

Hi Everyone,

Just following up on the SMT plugin for L3DT: I've done some testing and the SSE2-optimised version writes SMTs more than 10x faster than the old non-SSE2 version. Hence, I've included it in the latest release candidate of L3DT 2.5b Pro (4th of Sept.)

Please note that if you're using a processor that does not support SSE2 (earlier than Intel P4 / AMD Athlon64), you'll need to disable the SSE2 version and enable the unoptimised version (instructions here).
Revenge wrote: Btw, you wouldn't be [CSG]Aaron would you?
I'm pretty sure that's a no, as otherwise I'd know what CSG stood for. (Constructive Solid Geometry? Customer Service Guarantee? Chief Surveyor General? Bah! Google is no help.)


Cheerio,
Aaron.
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