Observe:

At full texture detail, these lines do not show up, however, any and all mipmapped textures have that ugly ass white line every ~32 pixels. I think this is caused by a mothers mapconv bug.
I tried two versions of mothers mapconv to compile tabula, and both ended up with pinstriping from compressions 0.1 to 0.35
Smoth somehow has no pinstripes on his map, which is weird because he says he uses the latest version of mothers mapconv. His compression is extremely low though since the map size is huge (like 40 megs or somethin), so that may be why.
Any further info on this irritating bug?