Newest screenshot -laser - Page 2

Newest screenshot -laser

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Could someone spare a screen shot for us who cant weiw .avi files?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Image

Here's one from the Spring site...

it looks neat!
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Here's one from the Spring site...

it looks neat!

Neat? it looks AWESOME!

...




i want that...

*snaps out of it*


umm-.-'
cool! this should be used in LLT... Or maybe every laser tower!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

would make LLTs too good AA imo. maybe annhilators (or all 3 of the doomsday machines lasers :D) would benefit from this (obviously in a mod)
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Archangel of Death wrote:I thought for 5 seconds, guessed, and discovered that the tag is "laserbeam=1" is the tag. I'm betting you'll want to remove "beamlaser" from your weapon, it being to different weapon styles and all.
no, it's beamlaser=1 and beamtime=x

I could copy and paste code if you wanted me to prove it.

-Buggi
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

:lol: I just used beamlaser=1 and it worked. Continuous fire though, beamtime should help with that me-thinks. One question, does it finish the beam before it starts the wait for reloadtime? Or would having a 5 second beam with 2 second reload be a bad idea?

edit: And I just realized I typed the wrong thing. Probably because I didn't even go look at what I had used. :oops:
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Looks like it shoots the beam for the beamtime, then waits the reloadtime to shoot it again.
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