Newest screenshot -laser
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Newest screenshot -laser
It looks good with the new laser, I think.
But it will be a bit easier to guess where the laser turret is if you cant see it!!
But it will be a bit easier to guess where the laser turret is if you cant see it!!
- KiviGerbil
- Posts: 56
- Joined: 27 Jun 2005, 17:27
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
I thought of a coooooooooooooooool defensive idea! Laser Grids. You build a post and it fire's lasers to every other post it can, creating a deadly array of lasers. They should also go up and connect with floating Laser pods that can cause the laser net to cut down nukes, planes and (if your lucky) LRPC shots too!
LRPC has the repulsor...
it would be nice to take out missiles though. :)
*edit*
Here's a video of the Annihilator weapon turned beamlaser :)
http://www.epicedit.com/beamlaser.avi
My interface goes on and off because I was trying to get rid of it AND fire, didn't work like that.
-Buggi
it would be nice to take out missiles though. :)
*edit*
Here's a video of the Annihilator weapon turned beamlaser :)
http://www.epicedit.com/beamlaser.avi
My interface goes on and off because I was trying to get rid of it AND fire, didn't work like that.
-Buggi
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
It's an outdated Aeon logo from Supreme Commander.
I hope this is optional -- Star Wars lasers don't work that way
On that note, can we have a laser opacity and width tag in weapon tdfs, as well as working duration? That way we can precisely control the size, shape, color, and transparency of the laser without needing to recompile the engine and run into other issues...
I hope this is optional -- Star Wars lasers don't work that way

On that note, can we have a laser opacity and width tag in weapon tdfs, as well as working duration? That way we can precisely control the size, shape, color, and transparency of the laser without needing to recompile the engine and run into other issues...
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
I thought for 5 seconds, guessed, and discovered that the tag is "laserbeam=1". I'm betting you'll want to remove "beamlaser" from your weapon if it has it, being two different weapon styles and all.
Last edited by Archangel of Death on 11 Jul 2005, 23:01, edited 1 time in total.