NEW LADDER! 1v1 BA ladder tourney - Page 3

NEW LADDER! 1v1 BA ladder tourney

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

\o/
User avatar
flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

this is basically the same rules of the old ladder except now you can comm rush the enemys start if you walk.
User avatar
Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Sleksa wrote:
Mr.Frumious wrote:Just make a mutator that moves the L1 transport into L2 build-menus for, say, the combat-engineers or something. There, no transport-rush. Solved.


dear god . . .
Fine - alternately, just make the comm untransportable by L1 transports. You could just raise his mass, right?
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Mr.Frumious wrote:
Sleksa wrote:
Mr.Frumious wrote:Just make a mutator that moves the L1 transport into L2 build-menus for, say, the combat-engineers or something. There, no transport-rush. Solved.


dear god . . .
Fine - alternately, just make the comm untransportable by L1 transports. You could just raise his mass, right?

and make using atlas as a escape device for comm vs flash hordes or flying him into other islands in water maps out?
User avatar
Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Sleksa wrote:
Mr.Frumious wrote:
and make using atlas as a escape device for comm vs flash hordes or flying him into other islands in water maps out?
It's a mutator for people who can't handle comnapping. You think they'll use an atlas in either of those cases?
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Mr.Frumious wrote:
Sleksa wrote:
Mr.Frumious wrote:
and make using atlas as a escape device for comm vs flash hordes or flying him into other islands in water maps out?
It's a mutator for people who can't handle comnapping. You think they'll use an atlas in either of those cases?
im not 100% sure of what you meant in that post, but i've seen and used atlases to transport mine or my allie's comms out of flash hordes.
User avatar
Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Sleksa wrote:
im not 100% sure of what you meant in that post, but i've seen and used atlases to transport mine or my allie's comms out of flash hordes.
The kind of people who can't handle comnapping are also the kind of people who don't use complicated strategies like you just suggested.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Evidently due to the fact that highly experianced spring players make atlas dropping a comm into the base in the early game against the league rules, yet they are generally the people who make the most use of atlas and comm dropping in every other circumstance, I don't think the solution is as easy as you make it out to be. Your mutator suggestions all kill tonnes of gameplay.
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Mr.Frumious wrote:
Sleksa wrote:
im not 100% sure of what you meant in that post, but i've seen and used atlases to transport mine or my allie's comms out of flash hordes.
The kind of people who can't handle comnapping are also the kind of people who don't use complicated strategies like you just suggested.

maybe we need to do a stripped-down newbie annihilation ^^
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

If I were to suggest some solutions:
- increase air lab and atlas buildtime
- make first atlas cost 3-5x its normal cost (including buildtime)
- make llts damage atlases
- slow atlas down if it carries a com
- you can think of more that's possible with lua
- all of above

but never, ever impose such artificial rules. Computer games aren't f1 races and shouldn't need judges.
User avatar
flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

- increase air lab and atlas buildtime
would fuck balance more than help
- make first atlas cost 3-5x its normal cost (including buildtime)
would fuck balance more than help
- make llts damage atlases
would fuck balance more than help
- slow atlas down if it carries a com
maybe, but this would also fuck balance on a different level
- you can think of more that's possible with lua
lua is evil
- all of above
lol
User avatar
RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

I don't think atlas-com-dropping should be against the rules. It's easily countered.

What? Your uber-l33t build order doesn't include AA and an LLT before your first factory? Well then you're taking a risk (albeit a common one), and it's eventually going to bite you. If atlas-com-dropping were to ever become popular then ladder players would adjust their build orders to compensate. In the meantime it's a seldom-used tactic that can sometimes succeed and sometimes fail miserably... just like every other tactic. The only difference is that com-dropping tends to yield results (good or bad) quicker than others.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

RogerN wrote:I don't think atlas-com-dropping should be against the rules. It's easily countered.

What? Your uber-l33t build order doesn't include AA and an LLT before your first factory? Well then you're taking a risk (albeit a common one), and it's eventually going to bite you. If atlas-com-dropping were to ever become popular then ladder players would adjust their build orders to compensate. In the meantime it's a seldom-used tactic that can sometimes succeed and sometimes fail miserably... just like every other tactic. The only difference is that com-dropping tends to yield results (good or bad) quicker than others.
I drop comm infront of your base (possibly behind) and walk my boi to your base.

gg
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Ok now serious question.

Is any skillful player who actually plays ladder against current rules?
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

since so many people seem to be against this rule we will remove it for the first few weeks, and see what the games are like
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

how many MT are needed to negate an atlas combomb before it explodes in your base in BA?
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

a better question to ask is how many times can your atlas get hit with a defender tower's missiles before it blows, and if memory serves me correct its 3

also can the missile hit the boy instead of the atlas, doing dmg only to the boy's health?
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

3 iirc
no it cant
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Hellspawn wrote:Ok now serious question.

Is any skillful player who actually plays ladder against current rules?
lol flop. Flop so would.
since so many people seem to be against this rule we will remove it for the first few weeks, and see what the games are like
Mostly people arent against the rule, they are against the fact that the rule is needed due to the design of the mod... this rule is as old as snot isnt it?
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

yes
Post Reply

Return to “Ingame Community”