Pinstriping is ugly and how do we fix it?
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Aaron, you are amazing.
I apologize htat I haven't been as helpful in the past month or so, but I'm getting married and I have a 14 month old son, so finding time to make maps is pretty scarce.
Which is actually One reason I wanted that batch, was just so out of 10 maps generated I'm sure there would be several I could use, and it should save me some time.
I apologize htat I haven't been as helpful in the past month or so, but I'm getting married and I have a 14 month old son, so finding time to make maps is pretty scarce.

Which is actually One reason I wanted that batch, was just so out of 10 maps generated I'm sure there would be several I could use, and it should save me some time.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Well for one thing, l3dt spring map plugin isn't quite finished yet (getting close tho). One interesting thing is, when the next version gets released it's including like 6-8 (can't remember how many I sent off total) of my climates, so right out of the box, making a map will be relatively simple. Also, because l3dt does not suffer from the retardedness that plagues mapconv, we can actually make OMGWTFHUGE maps. I'm thinking a 64x64 would be made of win. ;p Even though no one would be able to run it, that and the fact that it would be over 100 megs to dl.
Meh, I have the itch to beat picasso. Previously I had a map larger than epic (even tho it sucked) so I never released, but then picasso came over and blew me away with his monstrosity.
Meh, I have the itch to beat picasso. Previously I had a map larger than epic (even tho it sucked) so I never released, but then picasso came over and blew me away with his monstrosity.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Hi All,
For those interested, I have written a tutorial for making Spring maps with the L3DTio_Spring plugin:
http://www.bundysoft.com/wiki/doku.php? ... ring:aaron
http://www.bundysoft.com/wiki/doku.php? ... l3dtio_smt
(installation instructions are on that page)
Cheerio,
Aaron.
For those interested, I have written a tutorial for making Spring maps with the L3DTio_Spring plugin:
http://www.bundysoft.com/wiki/doku.php? ... ring:aaron
In the current 'release candidate' of L3DT 2.5b, I've included Forboding's Greenworld, Desertworld and Mars climates. I didn't include all 8 climates in the installer, but I'll be sure to put them up in the climate repository for those who want to use them.Forboding Angel wrote: One interesting thing is, when the next version gets released it's including like 6-8 (can't remember how many I sent off total) of my climates, so right out of the box, making a map will be relatively simple.
I'll have to check what the numbers were and get back to you. Regarding the desert map I showed above; it was a 1024x1024x heightfield and 8k x 8k texture, which crunched down to a 29Mb SD7 file. The generation time for the map itself was about 30 minutes (I used low texture anti-aliasing). However, the export to SMF/SMT took well over an hour, because the SMT plugin at the moment doesn't hardware-accelerate the DXT1 texture compression stage. If you want hardware-acceleration, I've uploaded an SSE2 version to the page linked below, but I've not tested it extensively (read: it may have bugs).neddiedrow wrote: How much larger would it make the map files, without the tile comparison step?
http://www.bundysoft.com/wiki/doku.php? ... l3dtio_smt
(installation instructions are on that page)
Cheerio,
Aaron.
So, a 16x16 with a complex texture should come out to just under thirty MB? Hurm... if I simplify my textures, I might be able to get that as low as 18, which is acceptable for the size and mass consumption.
Forb is becoming (It is a process which never ends, I hear) a good father, I'm quite sure. I just hope that he can adapt as fast to family affairs as he does to a collapsing ally in a high-stakes game.
Forb is becoming (It is a process which never ends, I hear) a good father, I'm quite sure. I just hope that he can adapt as fast to family affairs as he does to a collapsing ally in a high-stakes game.