Tower Defense thread. - Page 15

Tower Defense thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

can you micro the turrets? i wanna be able to micro a lvl 3 missile silo to maximize its pwn

i never got an answer :cry:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

No, is the answer I was supposed to give. You may not micro the silos.

WHY?

ok, well take 10 rocket turrets and order them to attack 1 spot, nothing will make it through.

Tower defense does not allow you to control the turrets directly. Now, that doesn't stop you from making a mutator when it is released. That is just how we are doing the base file.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

BOOM SHACKA LACKA!

Image
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

So... where i can download this? Those units looks cool.
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 »

TradeMark wrote:So... where i can download this? Those units looks cool.
I'm guessing he'll tell us when it's finished! :wink:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

TradeMark wrote:So... where i can download this? Those units looks cool.
list of stuff left:
Complete lua ui
Complete lua for towerdefense game
Complete lvl4/5 laser and cannons
complete level 2 boss

creeps: levels 3-5 still unstarted.

Note: I am off to shower and get some quality time with the gf, gundam work will follow and then mon-wed I have class so I will be taking care of my coursework. Wed I will return to do more work on more models. When I get back to work wed I am hammering out the lvl4/5 laser and cannon models, I will most likely make the level 2 boss and start the level 3 creeps.

-Smoth
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Can i test that mod before you release it? ^^ Im good at finding bugs...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

we have a few testers it is really up to the team. However, we are a ways away from a release maybe a month or so but DO NOT hold us to that date!
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Release date: September 26th :wink:
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Random probably-too-late idea for a weapon: something that paralyzes?

I'm not even sure if I like the idea myself: just thought I would shoot it out there..

BTW that boss... man... smoth... skills... the end..
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Indeed, it is sexy :twisted:
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

The lightning towers paralyze. They get more efficient when you upgrade, and later on up the branch they are able to target multiple units.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

hrmph wrote:BTW that boss... man... smoth... skills... the end..
QFT.

[insert generic words of encouragement/anticipation here]
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

pintle wrote:
hrmph wrote:BTW that boss... man... smoth... skills... the end..
QFT.

[insert generic words of encouragement/anticipation here]
+1
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Forget about the other players and quit
I thought that was pure awesome.
Ralith
Posts: 22
Joined: 06 Aug 2007, 04:43

Post by Ralith »

This is looking really cool and high quality. Good luck!
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

pintle wrote:[insert generic words of encouragement/anticipation here]
Ralith wrote:This is looking really cool and high quality. Good luck!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Stop distracting my staffers Smoth!

*shakes fist*
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

actually z, I have been tell gnome choice bits of the effects work to canabaliz... er steal... er borrow from my work.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

And I haven't exactly done anything for TD since those few turrets and creeps I did other than complain that it was too easy :P
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