Kernel Panic - Page 29

Kernel Panic

Moderator: Content Developer

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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

I spammed /v/ for a bit last night with a couple other people and got ONE WHOLE NEW PERSON to play spring with kp. I feel accomplished :-)
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Rocking... see, this is why 4chan is not the centerpiece of the Community Promo plans... so much effort for so little payoff - but people want to do stuff there as it is fun to bash around in the cesspool of shattered dreams and forgotten debauchery.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Need more memes.... Hell, I've got an idea, add a meme faction, with a kitty theme. We can have lolCats, Cats (how are you gentlemen?), Domokun-killing-kittens, script kitties, longcat, Shii, etc.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

longcat is the lollest thing on the internets
thel0stcat
Posts: 8
Joined: 09 Aug 2007, 16:03

Post by thel0stcat »

I've got a little problem in the single player mode.

Whenever the game is just about to start and the Ai is to load, it jumps out, closes spring and tells me that

incorrect global ai dll version - header

ai/bot-lib/ntai.dll -text

I have the newest spring build.

What ntai do I need exactly?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

the latest version
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yes, a couple things broke up when Spring jumped from 74b3 to 75b2, such as the AI and the LUA widget. I'm updating KP right now, as well as fixing other issues. But it might takes me some times before release because I want to redo the installer as well.

To fix the AI issue, simply replace \AI\Bot-libs\NTai.dll by the one from: http://spring.unknown-files.net/file/33 ... e-release/

Edit: actually, that version of NTai has some huge problems. So currently, the only way to have Kernel Panic working in Single Player, is to install it over Spring 74b3 instead of the most recent 74b2. If you only do single player, that should be no problem to use an outdated spring version.
thel0stcat
Posts: 8
Joined: 09 Aug 2007, 16:03

Post by thel0stcat »

thanks at least this solves the issue
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Kernel Panic 1.5!

Image


- Fixed the things like widget and AI that aren't compatible between 74b3 and 75b2.
- Hopefully fixed all shots and effects textures so they display correctly on any video card.
- Changed the method used to draw the link beam so that ONS mode is now playable without bringing Spring crawling to its knee.
- Made a standalone installer, so you can install it even on a PC that never had seen Spring before.
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ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Post by ILMTitan »

Thank you zwzsg! Now I can once again beat the hard mission once a night, and now I can do it without modifying the start script to disable ONS!
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Cool! It's nice to see you're still working on KP.
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OOmiz
Posts: 46
Joined: 06 Sep 2006, 12:47

Post by OOmiz »

This mod is pure fun!
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

ILMTitan: Sadly the NTai of that version has some huge performance problem. Come play online instead!

Thanks OOmiz. But why did you had to lock your battleroom?

And because pictures sells:

Kernel Panic 1.5!

Image Image

Image Image

Image Image
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OOmiz
Posts: 46
Joined: 06 Sep 2006, 12:47

Post by OOmiz »

zwzsg wrote: Thanks OOmiz. But why did you had to lock your battleroom?
Sorry. We were just fooling around trying the mod out. I think we got the hang of it. I'll be sure to leave it open next time. There will be more games... :-)

*edit* you might want to update the first post in the thread *edit*
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I still wonder why the lovebeam made it into the release version. When Ifirst saw it I thought it was a tech demo and deliberately silly but then it ended up in the release version.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

KDR_11k wrote:I still wonder why the lovebeam made it into the release version. When Ifirst saw it I thought it was a tech demo and deliberately silly but then it ended up in the release version.
Obviously, the Evil spreads via the ILOVEYOU virus.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

So, a fully modelled and animated goatse is okay, but you won't stand a tiny innocent heart shaped particle? :P
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Because we all know what love is about...

don't hurt me
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

I'd update the first post, but I can't help but think that this
Image
has almost nothing to do with the KP that I envisioned design and that KDR_11k made, so I'm not very motivated to spend time working on it.

Horses, goatse labs, heart-rays, bugs, dune-worms, pointless graphical effects with no connection to gameplay? I liked KP when it was pure, graphically simplistic RTS goodness. Now it's just a random mod with some strange looking units and maps. :(

edit: what I meant to say was: if someone writes an updated OP for this thread, i'll gladly change it. But I won't spend the hour or so doing it myself.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Post by YokoZar »

I would like source code so I can make a working Linux package. The idea is that in Ubuntu Gutsy you should be able to easily install a complete, working kernel panic from the Add Applications menu.

I need to work quickly, as packages are due on the 30th.

See this thread for more details: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11540
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