Gatling gun code - Page 2

Gatling gun code

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Pressure Line
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Post by Pressure Line »

its more of a general psychological thing, im mentally and emotionally exhausted, so the energy that id usually put into modeling just isnt there.
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Argh
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Post by Argh »

Look... er, firstly, it wasn't my intention to "swarm over you". I just thought, "hey, that could be a lot cooler, really easily". Sorry if it came across that way. If you don't want feedback about that stuff, then it's probably best not to post your code, and just let the screenie / movie / whatever speak for itself. That's how I handled my vehicular-sim stuff.

Secondly, this statement is very striking:
was writing the script 2 weeks ago i couldnt find anything particularly useful (i dont have gundam)
Well, why not? I don't have every mod for Spring installed, by any means, but I have probably downloaded most of the major ones, just because they might have a useful or interesting feature, and I try to keep track of releases that look interesting. You don't help yourself by being ignorant of what other people are doing, frankly, and you can learn a lot from what's already been done.

At any rate... we're trying to help you grow your skills, and look at other ways to solve problems, perhaps in ways that you'd never have considered otherwise. Again, sorry if you think that we're just trying to "show you up", or whatever. That was not our intention.
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AF
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Post by AF »

Forum Rules

Rule 79)When one is physically and emotionally exhausted, one must post on forums so that they can become incredibly infuriating very quickly by snapping and biting peopls heads off at any chance. Usually followed by flamewars, temp bans, or hissy fits.
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Argh
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Post by Argh »

Yes!


... er... no. BAD idea. Bad. I should know- at this time in the morning, I am at my worst :roll:
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Pressure Line
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Post by Pressure Line »

Argh wrote:You don't help yourself by being ignorant of what other people are doing, frankly, and you can learn a lot from what's already been done.
im not saying i didnt look, i just didnt think to get gundam and look at it. i did look at numerous units with the properties i was after, but all of them handled it in a way that seemed overly complex for such a simple thing.

and i know you werent 'trying' to start a cock waving contest Argh ;) it is frustrating to come onto a scene and say "look what ive done, i couldnt find any decent examples of something like this, i hope it can be useful for someone else" and have several of the 'old guard' turn around and say "lol, we've known about that for years, heres a much better and far more complex way of doing the same thing"
Last edited by Pressure Line on 19 Aug 2007, 12:06, edited 1 time in total.
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Pressure Line
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Post by Pressure Line »

AF wrote:Forum Rules

Rule 79)When one is physically and emotionally exhausted, one must post on forums so that they can become incredibly infuriating very quickly by snapping and biting peopls heads off at any chance. Usually followed by flamewars, temp bans, or hissy fits.
AF, that is uncalled for, and my personal situation is unlikely to change in the forseeable future (seeing as how i have absolutely no idea what is causing the exhaustion, i just cant get rid of it) so what do i do? stop posting on the forums forever?
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AF
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Post by AF »

Forum Rules

Rule 55) Rabid consumption of pineapples can lead to agressive behaviour. This may lead to agressive forum posts and heightened sensitivity to nonexistant attacks when exposed to humour. When subjected to such virtual attacks, one must retaliate with humourous pictograms and disdainful language.
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KingRaptor
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Post by KingRaptor »

Before this turns into a flamewar, I'll just come out and say what AF is trying to tell you:
We're not trying to offend, so please please please don't take offense.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

smoth, if you want people to play gundam, you need to put in some kind of a learning curve.
make some basic LUA missions, like thors, teaching you simple lessons like the strengths of each faction, how to defend, good combinations of units, the strengths of units, how to kill commanders etc etc put them in a series so someone can start at the easy and be pro at gundam by the end. use NTAI with the enemy side and make a good custom profile and it'll be a good easy way into the game.
all i ever figured out in gundam was that putting all the boys on airtransports they can fire off then surrounding the enemy commander with them = gg

pressure, what unit is that animation from? it looks awesome
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BlackLiger
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Post by BlackLiger »

1v0ry_k1ng wrote:smoth, if you want people to play gundam, you need to put in some kind of a learning curve.
make some basic LUA missions, like thors, teaching you simple lessons like the strengths of each faction, how to defend, good combinations of units, the strengths of units, how to kill commanders etc etc put them in a series so someone can start at the easy and be pro at gundam by the end. use NTAI with the enemy side and make a good custom profile and it'll be a good easy way into the game.
all i ever figured out in gundam was that putting all the boys on airtransports they can fire off then surrounding the enemy commander with them = gg

pressure, what unit is that animation from? it looks awesome
NSDF Badger light mobile turret.

Has to deploy to fire, comes default equipped with a minigun.

"Badger here. Yus sir!"
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TheRegisteredOne
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Post by TheRegisteredOne »

Argh wrote:Some random babbling about spinning up and spinning down
I take you haven't heard of accelerate and decelerate ;)

Code: Select all

spin r1 around y-axis speed <215.1337> accelerate <2>;
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Pressure Line
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Post by Pressure Line »

1v0ry_k1ng wrote:pressure, what unit is that animation from? it looks awesome
something i will probably never finish and almost certainly never release. the unit concept will likely be used elsewhere.
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Wolf-In-Exile
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Post by Wolf-In-Exile »

Can't comment on the code, but I have a couple of suggestions for the muzzle flare FX/anims. Remove the red and yellow flares, and make the white flare rotate, and make it have recoil:

Image
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SwiftSpear
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Post by SwiftSpear »

1v0ry_k1ng wrote:smoth, if you want people to play gundam, you need to put in some kind of a learning curve.
make some basic LUA missions, like thors, teaching you simple lessons like the strengths of each faction, how to defend, good combinations of units, the strengths of units, how to kill commanders etc etc put them in a series so someone can start at the easy and be pro at gundam by the end. use NTAI with the enemy side and make a good custom profile and it'll be a good easy way into the game.
all i ever figured out in gundam was that putting all the boys on airtransports they can fire off then surrounding the enemy commander with them = gg

pressure, what unit is that animation from? it looks awesome
Smoth doesn't "want people to play gundam" in the conventional sense...
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