Gatling gun code
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- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Look... er, firstly, it wasn't my intention to "swarm over you". I just thought, "hey, that could be a lot cooler, really easily". Sorry if it came across that way. If you don't want feedback about that stuff, then it's probably best not to post your code, and just let the screenie / movie / whatever speak for itself. That's how I handled my vehicular-sim stuff.
Secondly, this statement is very striking:
At any rate... we're trying to help you grow your skills, and look at other ways to solve problems, perhaps in ways that you'd never have considered otherwise. Again, sorry if you think that we're just trying to "show you up", or whatever. That was not our intention.
Secondly, this statement is very striking:
Well, why not? I don't have every mod for Spring installed, by any means, but I have probably downloaded most of the major ones, just because they might have a useful or interesting feature, and I try to keep track of releases that look interesting. You don't help yourself by being ignorant of what other people are doing, frankly, and you can learn a lot from what's already been done.was writing the script 2 weeks ago i couldnt find anything particularly useful (i dont have gundam)
At any rate... we're trying to help you grow your skills, and look at other ways to solve problems, perhaps in ways that you'd never have considered otherwise. Again, sorry if you think that we're just trying to "show you up", or whatever. That was not our intention.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
im not saying i didnt look, i just didnt think to get gundam and look at it. i did look at numerous units with the properties i was after, but all of them handled it in a way that seemed overly complex for such a simple thing.Argh wrote:You don't help yourself by being ignorant of what other people are doing, frankly, and you can learn a lot from what's already been done.
and i know you werent 'trying' to start a cock waving contest Argh

Last edited by Pressure Line on 19 Aug 2007, 12:06, edited 1 time in total.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
AF, that is uncalled for, and my personal situation is unlikely to change in the forseeable future (seeing as how i have absolutely no idea what is causing the exhaustion, i just cant get rid of it) so what do i do? stop posting on the forums forever?AF wrote:Forum Rules
Rule 79)When one is physically and emotionally exhausted, one must post on forums so that they can become incredibly infuriating very quickly by snapping and biting peopls heads off at any chance. Usually followed by flamewars, temp bans, or hissy fits.
Forum Rules
Rule 55) Rabid consumption of pineapples can lead to agressive behaviour. This may lead to agressive forum posts and heightened sensitivity to nonexistant attacks when exposed to humour. When subjected to such virtual attacks, one must retaliate with humourous pictograms and disdainful language.
Rule 55) Rabid consumption of pineapples can lead to agressive behaviour. This may lead to agressive forum posts and heightened sensitivity to nonexistant attacks when exposed to humour. When subjected to such virtual attacks, one must retaliate with humourous pictograms and disdainful language.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
smoth, if you want people to play gundam, you need to put in some kind of a learning curve.
make some basic LUA missions, like thors, teaching you simple lessons like the strengths of each faction, how to defend, good combinations of units, the strengths of units, how to kill commanders etc etc put them in a series so someone can start at the easy and be pro at gundam by the end. use NTAI with the enemy side and make a good custom profile and it'll be a good easy way into the game.
all i ever figured out in gundam was that putting all the boys on airtransports they can fire off then surrounding the enemy commander with them = gg
pressure, what unit is that animation from? it looks awesome
make some basic LUA missions, like thors, teaching you simple lessons like the strengths of each faction, how to defend, good combinations of units, the strengths of units, how to kill commanders etc etc put them in a series so someone can start at the easy and be pro at gundam by the end. use NTAI with the enemy side and make a good custom profile and it'll be a good easy way into the game.
all i ever figured out in gundam was that putting all the boys on airtransports they can fire off then surrounding the enemy commander with them = gg
pressure, what unit is that animation from? it looks awesome
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
NSDF Badger light mobile turret.1v0ry_k1ng wrote:smoth, if you want people to play gundam, you need to put in some kind of a learning curve.
make some basic LUA missions, like thors, teaching you simple lessons like the strengths of each faction, how to defend, good combinations of units, the strengths of units, how to kill commanders etc etc put them in a series so someone can start at the easy and be pro at gundam by the end. use NTAI with the enemy side and make a good custom profile and it'll be a good easy way into the game.
all i ever figured out in gundam was that putting all the boys on airtransports they can fire off then surrounding the enemy commander with them = gg
pressure, what unit is that animation from? it looks awesome
Has to deploy to fire, comes default equipped with a minigun.
"Badger here. Yus sir!"
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
I take you haven't heard of accelerate and decelerateArgh wrote:Some random babbling about spinning up and spinning down

Code: Select all
spin r1 around y-axis speed <215.1337> accelerate <2>;
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Smoth doesn't "want people to play gundam" in the conventional sense...1v0ry_k1ng wrote:smoth, if you want people to play gundam, you need to put in some kind of a learning curve.
make some basic LUA missions, like thors, teaching you simple lessons like the strengths of each faction, how to defend, good combinations of units, the strengths of units, how to kill commanders etc etc put them in a series so someone can start at the easy and be pro at gundam by the end. use NTAI with the enemy side and make a good custom profile and it'll be a good easy way into the game.
all i ever figured out in gundam was that putting all the boys on airtransports they can fire off then surrounding the enemy commander with them = gg
pressure, what unit is that animation from? it looks awesome