
dreams about a better TD
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becoming true ...
(sorry i just cant stop being in

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Sorry, I reserve that level of attention for when people post desktop screenshots so I can tell them theyre doing it wrong =pAF: c'mon dude, give us more credit then overlooking something so simple. I .cheated the unit in.. which you CAN SEE in the shot if you look. Kinda insulted but I'll drop it.
some are some are not. For example rocket turrets are vlaunch, lightening and cannons take up near the entire space.bwansy wrote: 1.If you build gun turrets or other direct-firing turrets too far away from the cliff, would they be blocked by the terrain and/or other turrets in front?
not really.bwansy wrote:2. Would turrets damage other turrets?
MANY MANY units, I am still modeling them all.bwansy wrote:3. In TD games the HP of creeps would grow exponentially, though the type of creeps are the same. Is it done by having many units in the mod or by LUA rules?
There are flying creeps. they follow the path more or less.bwansy wrote:4. Would there be flying creeps and AA turrets? If so, would they still follow the path or fly straight towards the end?
You can see the whole thing.bwansy wrote:EDIT: 5. How would the LOS be?
we already have the ability to downgrade turretsbwansy wrote:And some ideas for possible features that are rarely or never be seen in other TD games:
1. Creeps that fight back.
2. Blockade that can be destroyed by creeps (not by crushing, but attacking).
3. Play as "creep spawner" in multiplayer game, whom is given a fixed amount of resource after each round.
4. Mines.