Tower Defense thread. - Page 8

Tower Defense thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
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Post by smoth »

KDR_11k wrote:Looks more like a photoshop layer effect than an actual inverted shell.
We have been over this before.. I did it because I liked the LOOK of it, it isn't cell shaded, I am really tired and don't have the energy to explain it.

I like the outlines, nothing I have done for this in any of the screenshot has that look, it looks good ingame and the cells shaded look is not my bag!
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REVENGE
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Post by REVENGE »

Is this going to go deep with different types of effect towers and different strategies, or are we doing straight damage based TD?
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AF
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Post by AF »

my bathroom mirror was made with cell shading, its so realistic
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Neddie
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Post by Neddie »

AF wrote:my bathroom mirror was made with cell shading, its so realistic
I wondered why you thought you looked like Link from Wind Waker.
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SwiftSpear
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Post by SwiftSpear »

REVENGE wrote:Is this going to go deep with different types of effect towers and different strategies, or are we doing straight damage based TD?
Smoth wants the former from what I understand... I don't think it's been discussed at length by the team though.
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smoth
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Post by smoth »

well, let's see here, spring has 2 things weapons can do, kill or paralyze.

I am doing THAT first and getting all of that done. Then when it is, I am going to add 2 guns.

heatray, iceray


using hitby weapon,

iceray will reduce(temporarily) the units' speed.

heat ray will cause the unit have have some self explosions for a short time.


moving on.
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Snipawolf
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Post by Snipawolf »

Sounds nice :twisted:
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Muzic
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Post by Muzic »

This looks really well done for an Alpha so far. It looks really awesome. I'll be looking forward to playing it. The effects look pretty awesome aswell same with the turrets and everything else. I cant wait ^_^!
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Candleman
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Post by Candleman »

From the video, it looked like the turrets were making short work of the creeps, and the creeps look insanely smaller/more numerous than what I'm used to. Is that going to be how it is, or is that corrected?
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REVENGE
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Post by REVENGE »

smoth wrote:well, let's see here, spring has 2 things weapons can do, kill or paralyze.

I am doing THAT first and getting all of that done. Then when it is, I am going to add 2 guns.

heatray, iceray


using hitby weapon,

iceray will reduce(temporarily) the units' speed.

heat ray will cause the unit have have some self explosions for a short time.


moving on.
Awesome, that's exactly what I wanted to hear!
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smoth
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Post by smoth »

Lol, those smalller and smaller creeps... lol that was just a unit from gundam.

which I spawned in the 100s :P

that video is old, I MIGHT do a new one tonight or tomorrow depending on progress
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Candleman
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Post by Candleman »

Yeah, I was gonna say it looked like you were just doing .give armflash 100 over and over.
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smoth
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Post by smoth »

Image
cannon turrets are DOEN!
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SwiftSpear
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Post by SwiftSpear »

Did some very primitive alpha testing.

Very very very cool!

Very very very half done :P but still very cool.
klapmongool
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Post by klapmongool »

:)
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smoth
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Post by smoth »

Image

Gnome did some level 4/5 lightening towers for us.
Adalore
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Post by Adalore »

Ker-ZAAAAAP!!! Looking forward to the first beta testable version.
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Candleman
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Post by Candleman »

How many levels does each tower have?
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AF
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Post by AF »

You have a problem. How do you prevent people spamming cheap towers in a wall stemming the tide of spam units.
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Maelstrom
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Post by Maelstrom »

You cant build on the creep path. Smoth must have .cheated that tower on the path in that shot, cause usually you cant build on it for exactly that reason. Theres two ways you can stop some one from building on the path. Either make the path slightly under water, which smoth has done on this map, or make the path slightly bumpy, and give the towers a really small max slope.
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