Welcome to the forum!klapmongool wrote:(first post on this forum)
I figure it's a testament to the power of the Spring engine...klapmongool wrote:Looks great already, and that after such little time!

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The project isn't just me, so far:Zpock wrote: So smoth is doing heroic work here, breaking new grounds...
we have that alreadyZpock wrote: 1. Is a long awaited custom economy being implemented, if ever so simple? Did you get units to award money when they die or will you take the reclaim tower route? Replace metal altogether and have a gold counter with ui?
we are doing different models for each creep so it stays interesting. I can talk to mael about a difficult level but at the moment we are focused on the basics.Zpock wrote:2. Did you/is it possible to alter units stats directly? Such as make the units get higher and higher hp according to level progress, number of players and/or difficulty setting? I'd hate to resort to having to have a 100d different FBI:s or some such crap to do this.
right now it is fbi file, like I said I can ask mael about the idea later but right now he is looking at setting up the creeps and the waypoints as part of a map file. adding new turrets is already doable as are creeps but we have it as FBI files. Adding something like that would take a lot of time I suspect. It is ahead of what we want to do but not impossible.Zpock wrote:Ah well my hidden agenda / reason for asking about that is that I thought some about the possibility of custom player designed units. Like putting different weapons, shield generators, armor, engines, weird modules driven by LUA mechanics... etc. I have no idea but would think that changing basically the stuff in the FBI using LUA from within the game could be either possible, or not. Does each individual unit have its own set of these attributes, or do they just look in a template...
well, we only have 3 levels of towers right now. I guess after I do these current towers I should tack on two more levels. that way you guys will have the base for a higher game.Zpock wrote:So I figure for a tower defense mod it would be very handy to be able to do this on a simple level wich would be a great start to work from for the above, just changeing the hp and maybe speed on a unit. I'd imagine you would want to complement different creep graphics, and attributes/style, with simple multipliers so it can go on for like 100s of levels.
well, also I am still doing basic creeps. We have only 6 ground creeps and 2 air creeps. I hope that we can get more done soon and I have some plans for creeps that do "special things" like there is one who has a script where he will randomly boost for a while, making him unpredictableZpock wrote:So I'm just wondering if you guys looked into this I'm very curious what can be done, and of course there's a lot of possible hackarounds, like changing the speed and good old blocking of weapons in the units script. Maybe if you can't change the supposed maximum hp of a unit, you can simply set the current hp instead, possibly above the intended maximum...