Tower Defense thread. - Page 4

Tower Defense thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Pendrokar wrote:
Sleksa wrote:Pendokar:


i think you misunderstood my words by thinking there are 2 kinds of players, one that spawns units and one who builds towers.

instead what i meant i that there are 2 or more players, and each player has the ability to BOTH spawn units AND build towers (think linetowerwars from wc3)
Oh now I get it! Thats something different and same fun for both!
the income on that gamemode is quite trickier tho. for like every 10 footmen you spam on the enemy's lane you get 3 gold every 10 seconds, the stronger units you spam on the enemy's lane , the bigger the "per second" income gets.

BUT the opponent also gets a bounty from every creep he kills, the bigger creeps, the more money he gets.

so you cant really just sit in your base and defend NOR can you just spam attackers, since if you focus on attack, his attackers will get through your paper made defence, but if you only spam towers, he will get superior economy with his "per second" income, than you get bounty from his creeps, so you need to mix both.

i also have NO idea how to make this work in spring, maybe if you'd click on the "spawn footman" icon it would create a mex on some corner of the map or something that would create annual income?
and corpses would be reclaimed by some nano turret?
or can this be done with lua?


BUT all this is far ahead, since its awesome enough to produce a normal working td in spring \o/
~_~
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smoth
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Post by smoth »

Sleksa wrote: BUT all this is far ahead, since its awesome enough to produce a normal working td in spring \o/
~_~
keep in mind people, excitement asside, this is our goal at the moment. Producing all of this content(creeps turrets etc is a lot of work) and the script is still very very wip.
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smoth
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Post by smoth »

Image
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

did i mention win?
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Neddie
Community Lead
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Post by Neddie »

Is that lightning that doesn't suck, yet isn't in CA? Wowza!
Lippy
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Joined: 16 Jul 2006, 00:24

Post by Lippy »

pure win
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smoth
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Post by smoth »

neddiedrow wrote:Is that lightning that doesn't suck, yet isn't in CA? Wowza!
that is the ca lightning, just white. There is a change to it but you cannot see it in that shot.

also, each level is a different color, level 1=white, level2=blue, level3=purple.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Hmm, equate Tesla towers as an analogue of CA Zeus? Ie, stun and dmg.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Btw, this mod really REALLY could use the rpg style damage text widget thingy included.

Just to add moar win.
Lippy
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Joined: 16 Jul 2006, 00:24

Post by Lippy »

REVENGE wrote:Btw, this mod really REALLY could use the rpg style damage text widget thingy included.

Just to add moar win.
It would help, but not necessary IMO, you already have health bars. Plus, TheFatController made a widget like that, except showing DPS: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11455.

However, what is important, is Damage and Reload given in the descriptions (Range is automatically given), so that you can see before building what type of building it is and is upgrading worth it etc..
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hrmph
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Post by hrmph »

Everything looks really cool. Smoth rox my sox! :twisted:
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GravitySpec
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Joined: 09 Aug 2007, 22:57

Post by GravitySpec »

hrmph wrote:Everything looks really cool. Smoth rox my sox! :twisted:
Careful... if you swell his e-peen any bigger, the creature might go out of control.

Of course Smoth puts a lot of love into his work so it's never made of FAIL... it's only made of WIN and GOD. He spends countless hours toiling over his craft so that it can be made EPIC... this has resulted in a LEGENDARY THREAD. People will remember when one person stood up and asked a simple question of "could it be done?". It was in that moment that the forces began to move. Armed with his trusty Photoshop and Wings3D skills, he saw his path and called for aid... but that is a story for another day...

I think that will do... :wink:
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Lippy wrote:
REVENGE wrote:Btw, this mod really REALLY could use the rpg style damage text widget thingy included.

Just to add moar win.
It would help, but not necessary IMO, you already have health bars. Plus, TheFatController made a widget like that, except showing DPS: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11455.

However, what is important, is Damage and Reload given in the descriptions (Range is automatically given), so that you can see before building what type of building it is and is upgrading worth it etc..
Yeah, I meant that widget, include that because I thought it was win. :P
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

GravitySpec wrote:
hrmph wrote:Everything looks really cool. Smoth rox my sox! :twisted:
Careful... if you swell his e-peen any bigger, the creature might go out of control.

Of course Smoth puts a lot of love into his work so it's never made of FAIL... it's only made of WIN and GOD. He spends countless hours toiling over his craft so that it can be made EPIC... this has resulted in a LEGENDARY THREAD. People will remember when one person stood up and asked a simple question of "could it be done?". It was in that moment that the forces began to move. Armed with his trusty Photoshop and Wings3D skills, he saw his path and called for aid... but that is a story for another day...

I think that will do... :wink:
Somebudeh feelz teh <3 for ye Smoth ^_^
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smoth
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Post by smoth »

well, it is not only myself, so far 3 others have taken up the mantle to accomplish this.

tinnut, he wrote the base lua
maelstrom who is refining said lua
gnome who is helping with models
and myself.

we all have made worthy contributions and it is because we are working as a team that this project is happening. I appreciate the praise but it belongs not only to me but my team mates who are still working with me. I think this project is a testament to what this community can do when they stand together and work in earnest together.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

i also have NO idea how to make this work in spring, maybe if you'd click on the "spawn footman" icon it would create a mex on some corner of the map or something that would create annual income?
Or just make the units have a metalmake in the fbi... of course then they'd need to belong to the other side which would mean you could issue orders to them (I dont think thats a huge problem though).
and corpses would be reclaimed by some nano turret?
or can this be done with lua?
That might work, but naturally yes prettymuch anything could could be done with lua...
also, each level is a different color, level 1=white, level2=blue, level3=purple.
I can see the reason for this, but wont it look like a pyrotechnic acid trip after a while?
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Saktoth wrote: I can see the reason for this, but wont it look like a pyrotechnic acid trip after a while?
You say it as though it's a bad thing...
Duke_Nukem
Posts: 13
Joined: 06 Aug 2007, 22:27

Post by Duke_Nukem »

http://www.youtube.com/watch?v=nonvVRPom_8
Exelent :-)

It's Beautifullll !!!!

GG :lol:
Duke_Nukem
Posts: 13
Joined: 06 Aug 2007, 22:27

Post by Duke_Nukem »

:shock: smoth roxx :D

can you launch a beta test ? or package your files for testing ?

:lol:
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