my mod idea - Page 2

my mod idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Post by ironized »

its flattering, i want to play it

but

now i need a new idea
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

no, take what is done and expand on it...


now you have a base to work from...


what if you add guns and neat cars etc.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

It is tomorrow:
Get the mod: http://spring.unknown-files.net/file/30 ... ng_Racers/
Get the map: http://spring.unknown-files.net/file/30 ... _Track_01/

Currently it's super ugly, I just concentrated on the mechanics, and will leave the art to whoever volunteer.

Oh, and I used Zpock unit, I hope he doesn't mind. I'm fed up with modders stealing Cavedog content, it's time we steal other models.
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MeJustMe
Posts: 3
Joined: 28 Aug 2006, 20:39

Problems..

Post by MeJustMe »

Still can't play the mod.
First sensors.TDF is incorrect in the archive.
(Values overlimit)
LosMipLevel
AirLosMipLevel

And still can't move anywhere or shot after the start.
Love to give it another go when it works.
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