my mod idea
Moderator: Moderators
my mod idea
i was mucking around inside ba, and it caught my attention
you could make a racing mod for spring, really easily.
imagine instead of core vs arm, you have 10-20 different vehicles
to choose from, some go faster some have better armor some turn better some accelerate faster and so on.
you race the vehicle in first person mode and shot your enemies as you go, the tracks would be some what like paths with water down each side.
the track would have embankments and things of the such [maybe even jumps?
then at the end there is one little bit of shallow water, when u get to the end u hit c and go to rts view and tell your vehicle to build your floating turret [instant]
the floating turret can kill each vehicle in one hit, which lleaves you to be last alive, and so you win
what i would like to know
is
what SHOULD i use for decobing where will i find it?
what WILL i have to do [ie only the things i need, how to do things like body roll and embankments]
where SHOULD i start?
do you think my idea is worth doing?
you could make a racing mod for spring, really easily.
imagine instead of core vs arm, you have 10-20 different vehicles
to choose from, some go faster some have better armor some turn better some accelerate faster and so on.
you race the vehicle in first person mode and shot your enemies as you go, the tracks would be some what like paths with water down each side.
the track would have embankments and things of the such [maybe even jumps?
then at the end there is one little bit of shallow water, when u get to the end u hit c and go to rts view and tell your vehicle to build your floating turret [instant]
the floating turret can kill each vehicle in one hit, which lleaves you to be last alive, and so you win
what i would like to know
is
what SHOULD i use for decobing where will i find it?
what WILL i have to do [ie only the things i need, how to do things like body roll and embankments]
where SHOULD i start?
do you think my idea is worth doing?
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Don't forget you need some special scripts to prevent cars from working when not FPSed. Because otherwise players could cheat and rely on Spring pathfinding to find the optimal trajectory.
Your ending sequence, having to build a water turret, is too complicated. Instead, just unlock a super weapon on the car when it's in water. Or once 0.75b is out, use the LUA!
So, on one hand, it is a simple enough mod idea because you need to complete only one unit to have something playable, but on the other hand, getting it to work properly without having to rely on trusting player requires some advanced hackery.
Scriptor can decob, it's not a 100% reliable decobbler, it'll die on ultra advanced script, but for anything Cavedoggy it'll do.
Your ending sequence, having to build a water turret, is too complicated. Instead, just unlock a super weapon on the car when it's in water. Or once 0.75b is out, use the LUA!
So, on one hand, it is a simple enough mod idea because you need to complete only one unit to have something playable, but on the other hand, getting it to work properly without having to rely on trusting player requires some advanced hackery.
Scriptor can decob, it's not a 100% reliable decobbler, it'll die on ultra advanced script, but for anything Cavedoggy it'll do.
If you really want to do this, don't start with modelling. Just take some flashes and try to get the game to work. If it does, you can always model you cars. If it doesn't, you won't have wasted your time learning to model.
And yes, the largest problem will be to stop players from just driving in top down view.
And yes, the largest problem will be to stop players from just driving in top down view.
Honestly, this "and then you get a super-powerful-unit" thing bugs me. Just make it victory. You do the ring, and all non-allied-players spontaneously combust.KDR_11k wrote:I was thinking about a token ring map for Kernel Panic, you'd get a token unit you can build and have to move it close to all starting points in clockwise order, once you reached all and got back to your home your token would become a super-powerful unit.
Argh.
Ok, first off, ramping is impossible, but simulating jumping is possible with a suspension script. This idea has been brough up before, and the best way to set up the winning conditions, is to make the goal a geothermal vent, but the concept is great, coming from a new player like yourself. The only issue is the scripts you need to stop the player from movement, shooting, etc.