Random WIP 2006-2011 - Page 18

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Post by smoth »

lies, argh is going to hide a breast somewhere on the texture, I just know it.
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Pressure Line
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Post by Pressure Line »

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Agon
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Post by Agon »

Can I post here any type of models? And models that are maybe not ta content based or not the best :oops: ?
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smoth
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Post by smoth »

go for it
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Agon
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Post by Agon »

Okay but I warned you!
It is a Alien Queen. I inspirited me from Starcraft and Starship Troopers.
Currently I´m not 100% done with the model. It needs some improvements, like reducing the polycount (Don´t know where to look at this in Blender) and some size changes.
Edit: If someone knows how to set the current view to a camera to make a nice render it would be good.

Image
Last edited by Agon on 02 Aug 2007, 17:13, edited 2 times in total.
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smoth
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Post by smoth »

the polycount is moar then fien. but you need to break the model into subobjects
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AF
AI Developer
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Post by AF »

How doyou break an object into sub objects in wings?

pressureline, theres a lot of white space in that uvmap, Id spend time scaling the parts up in size and re-arranging them so that more of the uv map is actually used or it at least takes up less space.

Also imo camo is what people use when they dont want to use their imagination. Camo shouldnt be used unless your eally know what your doing and have the skill to pull it off, like on smoths morty model. Otherwise it really sticks out and lowers the quality of a model whereas a simple gradient between 2 similair shades could do such a better job than the camo.

Remember, if your unit has a big set of panels or a big team stripe, why would it have any camo? Isnt ti like putting a little stripe of camo on the empire state building and assuming its stealthed? Makes no sense.
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smoth
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Post by smoth »

af, that shot is in blender but if you are asking for your own knowledge:

right click the model composed of several sub-objects:
then click separate.

if the model is one solid peice, I do this.

right click->duplicate->x->*tab button*-.*type 10 press enter*

delete parts off of the origonal the delete the opposite parts off of the duplicate.(in this example I would delete the torso, and on the duplicate delete the legs)

Click the duplicated part which is now separated
move->x->*hit tab*-> *type -10 press enter*

right click separate(for the legs) and done.



also agon PLEASE CROP THAT IMAGE,
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rattle
Damned Developer
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Post by rattle »

I'd use a loop cut instead. Edge mode, mark edge, L, CTRL+SHIFT+L (in wings).
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smoth
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Post by smoth »

eh, that take me rotating the model etc. I can do that entire operation I described pretty dang fast.
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Agon
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Post by Agon »

smoth wrote:af, that shot is in blender but if you are asking for your own knowledge:

right click the model composed of several sub-objects:
then click separate.

if the model is one solid peice, I do this.

right click->duplicate->x->*tab button*-.*type 10 press enter*

delete parts off of the origonal the delete the opposite parts off of the duplicate.(in this example I would delete the torso, and on the duplicate delete the legs)

Click the duplicated part which is now separated
move->x->*hit tab*-> *type -10 press enter*

right click separate(for the legs) and done.
also agon PLEASE CROP THAT IMAGE,
Can you tell me how to do this in Blender?
Picture is now smaller.
Edit: I have some textures for peoples who wants some. Posting here or in another thread? But this about wip, also I can post textures, I think!?
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LathanStanley
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Post by LathanStanley »

smoth wrote:also reflections on teh windows.
sigh... grumble, cuss...

don't remind me or I'll give you the texturemap, and say, you make em! :P
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smoth
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Post by smoth »

that part is easy. if you don't do it I probably will.
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Snipawolf
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Post by Snipawolf »

lol?

All it is a color fill..

Jebus, just use select by color in gimp, turn your bucket fill to whole picture, select green color, and then click...

Easy as hell, please tell me you were being sarcastic >__>
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LathanStanley
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Post by LathanStanley »

Snipawolf wrote:lol?

All it is a color fill..

Jebus, just use select by color in gimp, turn your bucket fill to whole picture, select green color, and then click...

Easy as hell, please tell me you were being sarcastic >__>
brick, isn't reflective, and painted steel has a different reflectivity than the windows.. ALSO, the concrete facade has a different reflectivity... etc...

you have to paint an entirely new texturemap, that matches the origional exactly on pixel location, that is truely greyscale...

so no. I'm not being sarcastic.

edit: also, you can't just "magic wand" the textures... there are greys/blues and greens/violets in the windows, along with the windowframes, and the brick....

you'll just select all kinda parts of the damn things, all over...

long story short... it's NOT an easy job, you guys just aren't thinking "in the box" or "out of the box" you are thinking in a different box, the lazy box.... :P
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Snipawolf
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Post by Snipawolf »

EH?

I just use the old texture to make the map, and paint over it...

I think you are making this monster bigger than it is :-)
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smoth
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Post by smoth »

lathan... consider who you are talking to. I understand what it means to do a nice reflective map. I do some of the nicer ones in this community and use them a lot.

http://www.unknown-files.net/imagestore ... 8_img0.jpg
but even before my morty and my current s3o work, I spent a lot of time on the reflective textures of spring... the ee reflective textures are one example of that.
Last edited by smoth on 02 Aug 2007, 18:35, edited 1 time in total.
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LathanStanley
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Post by LathanStanley »

smoth wrote:lathan... consider who you are talking to. I understand what it means to do a nice reflective map. I do some of the nicer ones in this community and use them a lot.
I know I know smoth, snipa said I was sarcastic... :P
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smoth
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Post by smoth »

oh no, I knew you were serious. It will take me at least 10-30 minutes per texture depending on several factors.
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smoth
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Post by smoth »

Agon wrote: Image
the more I look at this thing the more I am intrigued. I like the tails or whatever they are over her back.
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