Random WIP 2006-2011
Moderators: MR.D, Moderators
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
kk
http://tinmanfunkymonkey.orcon.net.nz/s ... _blank.tga
http://tinmanfunkymonkey.orcon.net.nz/s ... ormart.tga
*edit* bedtiem now. i'll have a look in the morning.
http://tinmanfunkymonkey.orcon.net.nz/s ... _blank.tga
http://tinmanfunkymonkey.orcon.net.nz/s ... ormart.tga
*edit* bedtiem now. i'll have a look in the morning.
Okay but I warned you!
It is a Alien Queen. I inspirited me from Starcraft and Starship Troopers.
Currently I´m not 100% done with the model. It needs some improvements, like reducing the polycount (Don´t know where to look at this in Blender) and some size changes.
Edit: If someone knows how to set the current view to a camera to make a nice render it would be good.

It is a Alien Queen. I inspirited me from Starcraft and Starship Troopers.
Currently I´m not 100% done with the model. It needs some improvements, like reducing the polycount (Don´t know where to look at this in Blender) and some size changes.
Edit: If someone knows how to set the current view to a camera to make a nice render it would be good.

Last edited by Agon on 02 Aug 2007, 17:13, edited 2 times in total.
How doyou break an object into sub objects in wings?
pressureline, theres a lot of white space in that uvmap, Id spend time scaling the parts up in size and re-arranging them so that more of the uv map is actually used or it at least takes up less space.
Also imo camo is what people use when they dont want to use their imagination. Camo shouldnt be used unless your eally know what your doing and have the skill to pull it off, like on smoths morty model. Otherwise it really sticks out and lowers the quality of a model whereas a simple gradient between 2 similair shades could do such a better job than the camo.
Remember, if your unit has a big set of panels or a big team stripe, why would it have any camo? Isnt ti like putting a little stripe of camo on the empire state building and assuming its stealthed? Makes no sense.
pressureline, theres a lot of white space in that uvmap, Id spend time scaling the parts up in size and re-arranging them so that more of the uv map is actually used or it at least takes up less space.
Also imo camo is what people use when they dont want to use their imagination. Camo shouldnt be used unless your eally know what your doing and have the skill to pull it off, like on smoths morty model. Otherwise it really sticks out and lowers the quality of a model whereas a simple gradient between 2 similair shades could do such a better job than the camo.
Remember, if your unit has a big set of panels or a big team stripe, why would it have any camo? Isnt ti like putting a little stripe of camo on the empire state building and assuming its stealthed? Makes no sense.
af, that shot is in blender but if you are asking for your own knowledge:
right click the model composed of several sub-objects:
then click separate.
if the model is one solid peice, I do this.
right click->duplicate->x->*tab button*-.*type 10 press enter*
delete parts off of the origonal the delete the opposite parts off of the duplicate.(in this example I would delete the torso, and on the duplicate delete the legs)
Click the duplicated part which is now separated
move->x->*hit tab*-> *type -10 press enter*
right click separate(for the legs) and done.
also agon PLEASE CROP THAT IMAGE,
right click the model composed of several sub-objects:
then click separate.
if the model is one solid peice, I do this.
right click->duplicate->x->*tab button*-.*type 10 press enter*
delete parts off of the origonal the delete the opposite parts off of the duplicate.(in this example I would delete the torso, and on the duplicate delete the legs)
Click the duplicated part which is now separated
move->x->*hit tab*-> *type -10 press enter*
right click separate(for the legs) and done.
also agon PLEASE CROP THAT IMAGE,
Can you tell me how to do this in Blender?smoth wrote:af, that shot is in blender but if you are asking for your own knowledge:
right click the model composed of several sub-objects:
then click separate.
if the model is one solid peice, I do this.
right click->duplicate->x->*tab button*-.*type 10 press enter*
delete parts off of the origonal the delete the opposite parts off of the duplicate.(in this example I would delete the torso, and on the duplicate delete the legs)
Click the duplicated part which is now separated
move->x->*hit tab*-> *type -10 press enter*
right click separate(for the legs) and done.
also agon PLEASE CROP THAT IMAGE,
Picture is now smaller.
Edit: I have some textures for peoples who wants some. Posting here or in another thread? But this about wip, also I can post textures, I think!?
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
brick, isn't reflective, and painted steel has a different reflectivity than the windows.. ALSO, the concrete facade has a different reflectivity... etc...Snipawolf wrote:lol?
All it is a color fill..
Jebus, just use select by color in gimp, turn your bucket fill to whole picture, select green color, and then click...
Easy as hell, please tell me you were being sarcastic >__>
you have to paint an entirely new texturemap, that matches the origional exactly on pixel location, that is truely greyscale...
so no. I'm not being sarcastic.
edit: also, you can't just "magic wand" the textures... there are greys/blues and greens/violets in the windows, along with the windowframes, and the brick....
you'll just select all kinda parts of the damn things, all over...
long story short... it's NOT an easy job, you guys just aren't thinking "in the box" or "out of the box" you are thinking in a different box, the lazy box....

lathan... consider who you are talking to. I understand what it means to do a nice reflective map. I do some of the nicer ones in this community and use them a lot.
http://www.unknown-files.net/imagestore ... 8_img0.jpg
but even before my morty and my current s3o work, I spent a lot of time on the reflective textures of spring... the ee reflective textures are one example of that.
http://www.unknown-files.net/imagestore ... 8_img0.jpg
but even before my morty and my current s3o work, I spent a lot of time on the reflective textures of spring... the ee reflective textures are one example of that.
Last edited by smoth on 02 Aug 2007, 18:35, edited 1 time in total.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16