More odd groundscar behaviour
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More odd groundscar behaviour
Sorry if this has been fixed. I'm currently using svn3825.
In a previous topic, it was established that for some reason groundscars appear gray when shadows are turned on, in most cases. In some cases, such as on the map Altored Arctic, they work fine. No idea why.
I recently found another bug. To trigger it, explode something that'll leave a groundscar, push F1, push F1 again. F1 toggles heightmap... after the heightmap is turned off, the scarred area appears white. All explosions after this will also leave white marks. This happens even with shadows off.
I'm guessing that these "white" marks are the same as the "gray" marks that appear when you have shadows turned on, just they appear gray because with shadows on stuff is generally a bit more realistically shaded... or whatever...
In a previous topic, it was established that for some reason groundscars appear gray when shadows are turned on, in most cases. In some cases, such as on the map Altored Arctic, they work fine. No idea why.
I recently found another bug. To trigger it, explode something that'll leave a groundscar, push F1, push F1 again. F1 toggles heightmap... after the heightmap is turned off, the scarred area appears white. All explosions after this will also leave white marks. This happens even with shadows off.
I'm guessing that these "white" marks are the same as the "gray" marks that appear when you have shadows turned on, just they appear gray because with shadows on stuff is generally a bit more realistically shaded... or whatever...
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
*bump*
I noticed this problem recently when I was messing with my nvidia drivers, and assumed that it was just them screwing up, but I did a forum search anyway and stumbled upon this thread.
The white decals (groundscars and footprints) for me are triggered whenever a decal is created at any time during or after an overlay has been in use (f1, f2, f4, or los, but not it seems b). This happens when and only when reflective units are activated.
Needless to say, I make use of the metal overlay quite frequently, and then for the rest of the game my decals suck. It might be a driver issue, but it seems to happen to a few different people, not all with the same drivers.
I am using windows vista home premium, and a geforce go 7900 with the best drivers I could find, and a hacked .inf file.
I did not see anything about this in mantis, but I really don't know how to use it.

I noticed this problem recently when I was messing with my nvidia drivers, and assumed that it was just them screwing up, but I did a forum search anyway and stumbled upon this thread.
The white decals (groundscars and footprints) for me are triggered whenever a decal is created at any time during or after an overlay has been in use (f1, f2, f4, or los, but not it seems b). This happens when and only when reflective units are activated.
Needless to say, I make use of the metal overlay quite frequently, and then for the rest of the game my decals suck. It might be a driver issue, but it seems to happen to a few different people, not all with the same drivers.
I am using windows vista home premium, and a geforce go 7900 with the best drivers I could find, and a hacked .inf file.
I did not see anything about this in mantis, but I really don't know how to use it.


Last edited by Lindir The Green on 31 Jul 2007, 00:11, edited 1 time in total.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09