Crash problem. Help me.
Moderator: Moderators
Crash problem. Help me.
Connecting to server
Connected to 84.222.70.188:8452 using number 2
Using script Commanders
Map: Castles.smf
Mod: "Balanced Annihilation V5.4" from BA54(2).sd7
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/20
Calculating estimate path costs "8" 1/20
Calculating estimate path costs "8" 2/20
Calculating estimate path costs "8" 3/20
Calculating estimate path costs "8" 4/20
Calculating estimate path costs "8" 5/20
Calculating estimate path costs "8" 6/20
Calculating estimate path costs "8" 7/20
Calculating estimate path costs "8" 8/20
Calculating estimate path costs "8" 9/20
Calculating estimate path costs "8" 10/20
Calculating estimate path costs "8" 11/20
Calculating estimate path costs "8" 12/20
Calculating estimate path costs "8" 13/20
Calculating estimate path costs "8" 14/20
Calculating estimate path costs "8" 15/20
Calculating estimate path costs "8" 16/20
Calculating estimate path costs "8" 17/20
Calculating estimate path costs "8" 18/20
Calculating estimate path costs "8" 19/20
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/20
Calculating estimate path costs "32" 1/20
Calculating estimate path costs "32" 2/20
Calculating estimate path costs "32" 3/20
Calculating estimate path costs "32" 4/20
Calculating estimate path costs "32" 5/20
Calculating estimate path costs "32" 6/20
Calculating estimate path costs "32" 7/20
Calculating estimate path costs "32" 8/20
Calculating estimate path costs "32" 9/20
Calculating estimate path costs "32" 10/20
Calculating estimate path costs "32" 11/20
Calculating estimate path costs "32" 12/20
Calculating estimate path costs "32" 13/20
Calculating estimate path costs "32" 14/20
Calculating estimate path costs "32" 15/20
Calculating estimate path costs "32" 16/20
Calculating estimate path costs "32" 17/20
Calculating estimate path costs "32" 18/20
Calculating estimate path costs "32" 19/20
Creating sky
Spring 0.75b1
Spring 0.75b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x005979f0
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77f40000 ADVAPI32
0x77da0000 RPCRT4
0x73e80000 dsound
0x77be0000 msvcrt
0x7e390000 USER32
0x77e40000 GDI32
0x774b0000 ole32
0x76b00000 WINMM
0x77bd0000 VERSION
0x5c8a0000 GLU32
0x5f140000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a50000 WSOCK32
0x71a30000 WS2_32
0x71a20000 WS2HELP
0x10000000 SDL
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x746b0000 MSCTF
0x69500000 nvoglnt
0x02860000 avgfwafu
0x719d0000 mswsock
0x66750000 hnetcfg
0x71a10000 wshtcpip
0x77f10000 Secur32
0x72c90000 wdmaud
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e50000 KsUser
0x59e60000 DBGHELP
Stacktrace:
(0) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x005979F0]
(1) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x005C88DC]
(2) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x008198F6]
(3) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00821A58]
(4) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00821E28]
(5) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00822059]
(6) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x0090EE37]
(7) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00401292]
(8) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x004012DD]
(9) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Connected to 84.222.70.188:8452 using number 2
Using script Commanders
Map: Castles.smf
Mod: "Balanced Annihilation V5.4" from BA54(2).sd7
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/20
Calculating estimate path costs "8" 1/20
Calculating estimate path costs "8" 2/20
Calculating estimate path costs "8" 3/20
Calculating estimate path costs "8" 4/20
Calculating estimate path costs "8" 5/20
Calculating estimate path costs "8" 6/20
Calculating estimate path costs "8" 7/20
Calculating estimate path costs "8" 8/20
Calculating estimate path costs "8" 9/20
Calculating estimate path costs "8" 10/20
Calculating estimate path costs "8" 11/20
Calculating estimate path costs "8" 12/20
Calculating estimate path costs "8" 13/20
Calculating estimate path costs "8" 14/20
Calculating estimate path costs "8" 15/20
Calculating estimate path costs "8" 16/20
Calculating estimate path costs "8" 17/20
Calculating estimate path costs "8" 18/20
Calculating estimate path costs "8" 19/20
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/20
Calculating estimate path costs "32" 1/20
Calculating estimate path costs "32" 2/20
Calculating estimate path costs "32" 3/20
Calculating estimate path costs "32" 4/20
Calculating estimate path costs "32" 5/20
Calculating estimate path costs "32" 6/20
Calculating estimate path costs "32" 7/20
Calculating estimate path costs "32" 8/20
Calculating estimate path costs "32" 9/20
Calculating estimate path costs "32" 10/20
Calculating estimate path costs "32" 11/20
Calculating estimate path costs "32" 12/20
Calculating estimate path costs "32" 13/20
Calculating estimate path costs "32" 14/20
Calculating estimate path costs "32" 15/20
Calculating estimate path costs "32" 16/20
Calculating estimate path costs "32" 17/20
Calculating estimate path costs "32" 18/20
Calculating estimate path costs "32" 19/20
Creating sky
Spring 0.75b1
Spring 0.75b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x005979f0
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77f40000 ADVAPI32
0x77da0000 RPCRT4
0x73e80000 dsound
0x77be0000 msvcrt
0x7e390000 USER32
0x77e40000 GDI32
0x774b0000 ole32
0x76b00000 WINMM
0x77bd0000 VERSION
0x5c8a0000 GLU32
0x5f140000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a50000 WSOCK32
0x71a30000 WS2_32
0x71a20000 WS2HELP
0x10000000 SDL
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x746b0000 MSCTF
0x69500000 nvoglnt
0x02860000 avgfwafu
0x719d0000 mswsock
0x66750000 hnetcfg
0x71a10000 wshtcpip
0x77f10000 Secur32
0x72c90000 wdmaud
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e50000 KsUser
0x59e60000 DBGHELP
Stacktrace:
(0) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x005979F0]
(1) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x005C88DC]
(2) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x008198F6]
(3) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00821A58]
(4) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00821E28]
(5) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00822059]
(6) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x0090EE37]
(7) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00401292]
(8) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x004012DD]
(9) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
(0) CGameSetup::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameSetup.cpp:293
(1) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2080
(2) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:849
(3) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:898
(4) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/FPUSettings.h:229
(5) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1143
(6) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(7) ??
WeaponDefHandler.cpp:0
(8) ??
WeaponDefHandler.cpp:0
(9) ??
??:0
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameSetup.cpp:293
(1) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2080
(2) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:849
(3) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:898
(4) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/FPUSettings.h:229
(5) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1143
(6) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(7) ??
WeaponDefHandler.cpp:0
(8) ??
WeaponDefHandler.cpp:0
(9) ??
??:0
Yeah, 3977 didnt fix it..
Code: Select all
Spring 0.75b1+svn3977 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008470e6
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dc0000 ADVAPI32
0x77e70000 RPCRT4
0x73ed0000 dsound
0x77c00000 msvcrt
0x7e360000 USER32
0x77f10000 GDI32
0x774d0000 ole32
0x76b30000 WINMM
0x77bf0000 VERSION
0x61ae0000 GLU32
0x5f210000 OPENGL32
0x73720000 DDRAW
0x73b80000 DCIMAN32
0x76c80000 IMAGEHLP
0x71ab0000 WSOCK32
0x71a90000 WS2_32
0x71a80000 WS2HELP
0x10000000 SDL
0x00d50000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00ee0000 ILU
0x746f0000 MSCTF
0x01c20000 pshook
0x77110000 oleaut32
0x02000000 ctagent
0x69500000 nvoglnt
0x02cf0000 nl_lsp
0x02d10000 nl_msgc
0x77f60000 SHLWAPI
0x71a30000 mswsock
0x03260000 hnetcfg
0x71a70000 wshtcpip
0x76c20000 WINTRUST
0x77a70000 CRYPT32
0x77b10000 MSASN1
0x72ce0000 wdmaud
0x72cd0000 msacm32
0x77bd0000 MSACM32
0x77bc0000 midimap
0x73ea0000 KsUser
0x59c50000 DBGHELP
Stacktrace:
(0) C:\programy\Hry\ta spring\spring.exe [0x008470E6]
(1) C:\programy\Hry\ta spring\spring.exe [0x00847335]
(2) C:\programy\Hry\ta spring\spring.exe [0x0084804D]
(3) C:\programy\Hry\ta spring\spring.exe [0x008405AC]
(4) C:\programy\Hry\ta spring\spring.exe [0x00842A30]
(5) C:\programy\Hry\ta spring\spring.exe [0x006071B6]
(6) C:\programy\Hry\ta spring\spring.exe [0x00607471]
(7) C:\programy\Hry\ta spring\spring.exe [0x0060754F]
(8) C:\programy\Hry\ta spring\spring.exe [0x0099A403]
(9) C:\programy\Hry\ta spring\spring.exe [0x00909F2F]
(10) C:\WINDOWS\system32\msvcrt.dll(endthreadex+0xa9) [0x77C2A3B0]
(11) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1b4) [0x7C80B683]
Actually the original poster's bug is fixed.
You guys are experiencing a different bug. (Which you'd realize if you had looked at the stacktrace
)
You guys are experiencing a different bug. (Which you'd realize if you had looked at the stacktrace

(0) netcode::Packet::~Packet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/RemoteConnection.cpp:38
(1) netcode::CRemoteConnection::AckPackets(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/RemoteConnection.cpp:236
(2) netcode::CRemoteConnection::ProcessRawPacket(unsigned char const*, unsigned int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/RemoteConnection.cpp:163
(3) netcode::CNet::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Net.cpp:314
(4) CNetProtocol::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/NetProtocol.cpp:142
(5) CGameServer::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:268
(6) CGameServer::UpdateLoop()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:648
(7) GameServerThreadProc(void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:27
Is this the same one:Auswaschbar wrote:should be fixed in 4005
Code: Select all
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
DLL information:
0x00400000 spring
0x77f40000 ntdll
0x77e40000 kernel32
0x77da0000 ADVAPI32
0x78000000 RPCRT4
0x51080000 dsound
0x77be0000 msvcrt
0x77d10000 USER32
0x77c40000 GDI32
0x77180000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x51000000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x76330000 IMM32
0x62e10000 LPK
0x72f10000 USP10
0x746a0000 MSCTF
0x01b80000 msctfime
0x74670000 Msimtf
0x69500000 nvoglnt
0x719b0000 mswsock
0x719f0000 wshtcpip
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x5ef80000 KsUser
0x05be0000 AAI
0x6da00000 DBGHELP
Stacktrace:
(0) E:\games\Spring\spring.exe [0x007666FF]
(1) E:\games\Spring\spring.exe [0x0076C3B0]
(2) E:\games\Spring\spring.exe [0x00763291]
(3) E:\games\Spring\spring.exe [0x00768458]
(4) E:\games\Spring\spring.exe [0x007F9C63]
(5) E:\games\Spring\spring.exe [0x00818D48]
(6) E:\games\Spring\spring.exe [0x006E411E]
(7) E:\games\Spring\spring.exe [0x0071BD8A]
(8) E:\games\Spring\spring.exe [0x005BB7F1]
(9) E:\games\Spring\spring.exe [0x005DB50C]
(10) E:\games\Spring\spring.exe [0x005DE5EE]
(11) E:\games\Spring\spring.exe [0x00819AA9]
(12) E:\games\Spring\spring.exe [0x00821C68]
(13) E:\games\Spring\spring.exe [0x00822038]
(14) E:\games\Spring\spring.exe [0x00822269]
(15) E:\games\Spring\spring.exe [0x0090F147]
(16) E:\games\Spring\spring.exe [0x00401292]
(17) E:\games\Spring\spring.exe [0x004012DD]
(18) C:\WINDOWS\system32\kernel32.dll(GetCurrentDirectoryW+0x44) [0x77E614C7]
Regards
Lorgarn
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
No, its another one:
Code: Select all
(0) CCobInstance::EmitSfx(int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:648
(1) CCobThread::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:515
(2) CCobInstance::RealCall(int, std::vector<int, std::allocator<int> >&, void (*)(int, void*, void*), void*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:259
(3) CCobInstance::Call(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:192
(4) CWeapon::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/Weapon.cpp:292
(5) CMissileLauncher::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/MissileLauncher.cpp:43
(6) CUnit::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/Unit.cpp:430
(7) CUnitHandler::Update()
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_list.h:150
(8) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2379
(9) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736
(10) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776
(11) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838
(12) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(13) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(14) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(15) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(16) ??
WeaponDefHandler.cpp:0
(17) ??
WeaponDefHandler.cpp:0
(18) ??
??:0