Crash problem. Help me.

Crash problem. Help me.

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Mike5
Posts: 10
Joined: 16 Jul 2007, 18:22

Crash problem. Help me.

Post by Mike5 »

Connecting to server
Connected to 84.222.70.188:8452 using number 2
Using script Commanders
Map: Castles.smf
Mod: "Balanced Annihilation V5.4" from BA54(2).sd7
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/20
Calculating estimate path costs "8" 1/20
Calculating estimate path costs "8" 2/20
Calculating estimate path costs "8" 3/20
Calculating estimate path costs "8" 4/20
Calculating estimate path costs "8" 5/20
Calculating estimate path costs "8" 6/20
Calculating estimate path costs "8" 7/20
Calculating estimate path costs "8" 8/20
Calculating estimate path costs "8" 9/20
Calculating estimate path costs "8" 10/20
Calculating estimate path costs "8" 11/20
Calculating estimate path costs "8" 12/20
Calculating estimate path costs "8" 13/20
Calculating estimate path costs "8" 14/20
Calculating estimate path costs "8" 15/20
Calculating estimate path costs "8" 16/20
Calculating estimate path costs "8" 17/20
Calculating estimate path costs "8" 18/20
Calculating estimate path costs "8" 19/20
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/20
Calculating estimate path costs "32" 1/20
Calculating estimate path costs "32" 2/20
Calculating estimate path costs "32" 3/20
Calculating estimate path costs "32" 4/20
Calculating estimate path costs "32" 5/20
Calculating estimate path costs "32" 6/20
Calculating estimate path costs "32" 7/20
Calculating estimate path costs "32" 8/20
Calculating estimate path costs "32" 9/20
Calculating estimate path costs "32" 10/20
Calculating estimate path costs "32" 11/20
Calculating estimate path costs "32" 12/20
Calculating estimate path costs "32" 13/20
Calculating estimate path costs "32" 14/20
Calculating estimate path costs "32" 15/20
Calculating estimate path costs "32" 16/20
Calculating estimate path costs "32" 17/20
Calculating estimate path costs "32" 18/20
Calculating estimate path costs "32" 19/20
Creating sky
Spring 0.75b1
Spring 0.75b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x005979f0
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77f40000 ADVAPI32
0x77da0000 RPCRT4
0x73e80000 dsound
0x77be0000 msvcrt
0x7e390000 USER32
0x77e40000 GDI32
0x774b0000 ole32
0x76b00000 WINMM
0x77bd0000 VERSION
0x5c8a0000 GLU32
0x5f140000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a50000 WSOCK32
0x71a30000 WS2_32
0x71a20000 WS2HELP
0x10000000 SDL
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x746b0000 MSCTF
0x69500000 nvoglnt
0x02860000 avgfwafu
0x719d0000 mswsock
0x66750000 hnetcfg
0x71a10000 wshtcpip
0x77f10000 Secur32
0x72c90000 wdmaud
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e50000 KsUser
0x59e60000 DBGHELP
Stacktrace:
(0) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x005979F0]
(1) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x005C88DC]
(2) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x008198F6]
(3) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00821A58]
(4) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00821E28]
(5) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00822059]
(6) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x0090EE37]
(7) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x00401292]
(8) D:\Programmi\Installazione Giochi\TA_SPRING\Spring\spring.exe [0x004012DD]
(9) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Mike5
Posts: 10
Joined: 16 Jul 2007, 18:22

Post by Mike5 »

i reinstall game for 5 time... but there is this problem...
lorgarn
Posts: 5
Joined: 16 Jul 2007, 01:16

Post by lorgarn »

I also get that access violation very often. When it happens it seems that I have to reboot my system, before I can hope to play another session. Somtimes the game does not start at all, sometime it dies after half an hour or so.

Regards
lorgarn
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

(0) CGameSetup::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameSetup.cpp:293

(1) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2080

(2) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:849

(3) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:898

(4) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/FPUSettings.h:229

(5) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1143

(6) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(7) ??
WeaponDefHandler.cpp:0

(8) ??
WeaponDefHandler.cpp:0

(9) ??
??:0
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Thank you Peet.

Bug should be fixed now in SVN.
Mike5
Posts: 10
Joined: 16 Jul 2007, 18:22

Post by Mike5 »

But how can i resolve the problem??? anyone can give me a answear?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Mike5 wrote:But how can i resolve the problem??? anyone can give me a answear?
Wait until 75b2 is released, this is probably a bug.
lorgarn
Posts: 5
Joined: 16 Jul 2007, 01:16

Post by lorgarn »

The acutual svn build does NOT fix this, as someone stated.

Regards
lorgarn
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Yeah, 3977 didnt fix it..

Code: Select all

Spring 0.75b1+svn3977 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008470e6
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77dc0000	ADVAPI32
0x77e70000	RPCRT4
0x73ed0000	dsound
0x77c00000	msvcrt
0x7e360000	USER32
0x77f10000	GDI32
0x774d0000	ole32
0x76b30000	WINMM
0x77bf0000	VERSION
0x61ae0000	GLU32
0x5f210000	OPENGL32
0x73720000	DDRAW
0x73b80000	DCIMAN32
0x76c80000	IMAGEHLP
0x71ab0000	WSOCK32
0x71a90000	WS2_32
0x71a80000	WS2HELP
0x10000000	SDL
0x00d50000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00ee0000	ILU
0x746f0000	MSCTF
0x01c20000	pshook
0x77110000	oleaut32
0x02000000	ctagent
0x69500000	nvoglnt
0x02cf0000	nl_lsp
0x02d10000	nl_msgc
0x77f60000	SHLWAPI
0x71a30000	mswsock
0x03260000	hnetcfg
0x71a70000	wshtcpip
0x76c20000	WINTRUST
0x77a70000	CRYPT32
0x77b10000	MSASN1
0x72ce0000	wdmaud
0x72cd0000	msacm32
0x77bd0000	MSACM32
0x77bc0000	midimap
0x73ea0000	KsUser
0x59c50000	DBGHELP
Stacktrace:
(0) C:\programy\Hry\ta spring\spring.exe [0x008470E6]
(1) C:\programy\Hry\ta spring\spring.exe [0x00847335]
(2) C:\programy\Hry\ta spring\spring.exe [0x0084804D]
(3) C:\programy\Hry\ta spring\spring.exe [0x008405AC]
(4) C:\programy\Hry\ta spring\spring.exe [0x00842A30]
(5) C:\programy\Hry\ta spring\spring.exe [0x006071B6]
(6) C:\programy\Hry\ta spring\spring.exe [0x00607471]
(7) C:\programy\Hry\ta spring\spring.exe [0x0060754F]
(8) C:\programy\Hry\ta spring\spring.exe [0x0099A403]
(9) C:\programy\Hry\ta spring\spring.exe [0x00909F2F]
(10) C:\WINDOWS\system32\msvcrt.dll(endthreadex+0xa9) [0x77C2A3B0]
(11) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1b4) [0x7C80B683]
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Actually the original poster's bug is fixed.

You guys are experiencing a different bug. (Which you'd realize if you had looked at the stacktrace :-))
(0) netcode::Packet::~Packet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/RemoteConnection.cpp:38

(1) netcode::CRemoteConnection::AckPackets(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/RemoteConnection.cpp:236

(2) netcode::CRemoteConnection::ProcessRawPacket(unsigned char const*, unsigned int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/RemoteConnection.cpp:163

(3) netcode::CNet::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Net.cpp:314

(4) CNetProtocol::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/NetProtocol.cpp:142

(5) CGameServer::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:268

(6) CGameServer::UpdateLoop()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:648

(7) GameServerThreadProc(void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/GameServer.cpp:27
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Post by Auswaschbar »

should be fixed in 4005
lorgarn
Posts: 5
Joined: 16 Jul 2007, 01:16

Post by lorgarn »

Auswaschbar wrote:should be fixed in 4005
Is this the same one:

Code: Select all

Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
DLL information:
0x00400000	spring
0x77f40000	ntdll
0x77e40000	kernel32
0x77da0000	ADVAPI32
0x78000000	RPCRT4
0x51080000	dsound
0x77be0000	msvcrt
0x77d10000	USER32
0x77c40000	GDI32
0x77180000	ole32
0x76af0000	WINMM
0x77bd0000	VERSION
0x68fc0000	GLU32
0x5f0d0000	OPENGL32
0x51000000	DDRAW
0x73b30000	DCIMAN32
0x76c50000	IMAGEHLP
0x71a30000	WSOCK32
0x71a10000	WS2_32
0x71a00000	WS2HELP
0x10000000	SDL
0x7c340000	MSVCR71
0x00d00000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00e90000	ILU
0x76330000	IMM32
0x62e10000	LPK
0x72f10000	USP10
0x746a0000	MSCTF
0x01b80000	msctfime
0x74670000	Msimtf
0x69500000	nvoglnt
0x719b0000	mswsock
0x719f0000	wshtcpip
0x72c90000	wdmaud
0x72c80000	msacm32
0x77bb0000	MSACM32
0x77ba0000	midimap
0x5ef80000	KsUser
0x05be0000	AAI
0x6da00000	DBGHELP
Stacktrace:
(0) E:\games\Spring\spring.exe [0x007666FF]
(1) E:\games\Spring\spring.exe [0x0076C3B0]
(2) E:\games\Spring\spring.exe [0x00763291]
(3) E:\games\Spring\spring.exe [0x00768458]
(4) E:\games\Spring\spring.exe [0x007F9C63]
(5) E:\games\Spring\spring.exe [0x00818D48]
(6) E:\games\Spring\spring.exe [0x006E411E]
(7) E:\games\Spring\spring.exe [0x0071BD8A]
(8) E:\games\Spring\spring.exe [0x005BB7F1]
(9) E:\games\Spring\spring.exe [0x005DB50C]
(10) E:\games\Spring\spring.exe [0x005DE5EE]
(11) E:\games\Spring\spring.exe [0x00819AA9]
(12) E:\games\Spring\spring.exe [0x00821C68]
(13) E:\games\Spring\spring.exe [0x00822038]
(14) E:\games\Spring\spring.exe [0x00822269]
(15) E:\games\Spring\spring.exe [0x0090F147]
(16) E:\games\Spring\spring.exe [0x00401292]
(17) E:\games\Spring\spring.exe [0x004012DD]
(18) C:\WINDOWS\system32\kernel32.dll(GetCurrentDirectoryW+0x44) [0x77E614C7]
Spring still explodes on my system.

Regards
Lorgarn
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Post by Auswaschbar »

No, its another one:

Code: Select all

(0)	CCobInstance::EmitSfx(int, int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:648

(1)	CCobThread::Tick(int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:515

(2)	CCobInstance::RealCall(int, std::vector<int, std::allocator<int> >&, void (*)(int, void*, void*), void*, void*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:259

(3)	CCobInstance::Call(int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:192

(4)	CWeapon::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/Weapon.cpp:292

(5)	CMissileLauncher::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Weapons/MissileLauncher.cpp:43

(6)	CUnit::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/Unit.cpp:430

(7)	CUnitHandler::Update()
	/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_list.h:150

(8)	CGame::SimFrame()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2379

(9)	CGame::ClientReadNet()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736

(10)	CGame::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776

(11)	SpringApp::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838

(12)	SpringApp::Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(13)	Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(14)	WinMain@16
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(15)	luabind::detail::create_class::stage2(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(16)	??
	WeaponDefHandler.cpp:0

(17)	??
	WeaponDefHandler.cpp:0

(18)	??
	??:0
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