Heat effects

Heat effects

Requests for features in the spring code.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Heat effects

Post by 1v0ry_k1ng »

how hard would it be to implement some kind of blurring/refracting to you could have a heat tag for explosions.tdf, allowing flamethrowers to make heatwaves (c&c 3 etc)?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Meh.

I am neutral on this.. If it's implemented I won't use it.

Maybe thats just the bias from CNC3 using it for everything since they are lazy with their explosion generator..

And SupCom is lazy, too, cheap ass groundflashes...

Spring wins, either way.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

It should be possible with the lua features available in 0.75b1:

Code: Select all

- Explosion(weaponID, posx, posy, posz[, ownerID]) call-in
  (along with the Script.SetWatchWeapon(wID) call-out)
- DrawScreenEffects() call-in
- gl.CopyToTexture() call-out
- gl.CreateShader() call-out   (or morphed texcoords for the cheap version)
I've already shown that distortion effects can be done with the warping widget.
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