Heat effects
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Heat effects
how hard would it be to implement some kind of blurring/refracting to you could have a heat tag for explosions.tdf, allowing flamethrowers to make heatwaves (c&c 3 etc)?
It should be possible with the lua features available in 0.75b1:
I've already shown that distortion effects can be done with the warping widget.
Code: Select all
- Explosion(weaponID, posx, posy, posz[, ownerID]) call-in
(along with the Script.SetWatchWeapon(wID) call-out)
- DrawScreenEffects() call-in
- gl.CopyToTexture() call-out
- gl.CreateShader() call-out (or morphed texcoords for the cheap version)