i get no colour on maps? - Page 2

i get no colour on maps?

Discuss everything related to running Spring on your chosen distribution of Linux.

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architeuthis
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Joined: 15 Dec 2005, 20:47

Post by architeuthis »

Can maybe someone of the spring development team give a reaction on this issue?
danly
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Joined: 27 Apr 2005, 22:02

Post by danly »

It's the shadowmaps. Warzone 2100 has the same issue for me as Spring, using an integrated Intel chipset. Disable the shadowmaps and all works well, and much faster.
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architeuthis
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Post by architeuthis »

Wow, that's very good! But, uhm how do I disable shadowmaps? :oops:
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clericvash
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Post by clericvash »

I cannot find how to disable them either, there is no option to that i can see.

I get the same as you do with warzone, do you know a fix for that too?
Tobi
Spring Developer
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Post by Tobi »

Maybe the chipset/driver doesn't have proper support for DXT1 compressed textures?
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clericvash
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Post by clericvash »

How do i turn off shadowmaps then?
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architeuthis
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Post by architeuthis »

Maybe the chipset/driver doesn't have proper support for DXT1 compressed textures?
Is there an easy way to check if my driver supports DXT1? I think my card supports DXT1 because I didn't have these issues when I was still running windows.


By the way Warzone2100 works fine with me. No white maps at all. I didn't have to toggle any option. It just works.
Last edited by architeuthis on 15 Jul 2007, 11:43, edited 1 time in total.
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clericvash
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Post by clericvash »

Would be nice if someone could tell me how to disable shadowmaps...
Tobi
Spring Developer
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Post by Tobi »

Set shadows=0 in ~/.springrc

Or maybe even shadows=-1 to also disable the check for the required extension and accompanied warning, though I'm not 100% sure about this.

Or use '/shadows 0' in in-game chat.
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clericvash
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Post by clericvash »

Shadows is already at 0, shadowmaps i set to 0 as well, nothings changed, still grey map :(
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Relative
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Post by Relative »

I think you guys need to except that your drivers are crap, and that it's highly likely that shadowmaps aren't even directly connected to your issue.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

architeuthis wrote:
Maybe the chipset/driver doesn't have proper support for DXT1 compressed textures?
Is there an easy way to check if my driver supports DXT1? I think my card supports DXT1 because I didn't have these issues when I was still running windows.


By the way Warzone2100 works fine with me. No white maps at all. I didn't have to toggle any option. It just works.
I think it is the extension GL_EXT_texture_compression_s3tc, if that string is in ext.txt (created by Spring on startup) then this is not the problem...
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clericvash
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Post by clericvash »

Relative wrote:I think you guys need to except that your drivers are crap, and that it's highly likely that shadowmaps aren't even directly connected to your issue.
How about you shutup and post when you have something decent to say?
It works perfectly fine in windows.
Last edited by clericvash on 16 Jul 2007, 13:06, edited 1 time in total.
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Relative
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Post by Relative »

clericvash wrote: It works perfectly fine in windows.
Which is why I'm suggesting its a driver issue. Everyone knows the linux drivers aren't up to the standard of the windows drivers.
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architeuthis
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Post by architeuthis »

Set shadows=0 in ~/.springrc

Or maybe even shadows=-1 to also disable the check for the required extension and accompanied warning, though I'm not 100% sure about this.
Nope, changing it to 0 didn't work nor did changing it to -1. Still grey maps.
I think it is the extension GL_EXT_texture_compression_s3tc, if that string is in ext.txt (created by Spring on startup) then this is not the problem...
The closest thing I could find is this:

Code: Select all

GL_ARB_texture_compression
But I don't think that's what you meant?
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anterak
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Joined: 22 Jul 2007, 12:07

Post by anterak »

hi
i ve no texture in AA and BA ! nano works fine.
strange isn t it ?
an idea ?
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

danly wrote:It's the shadowmaps. Warzone 2100 has the same issue for me as Spring, using an integrated Intel chipset. Disable the shadowmaps and all works well, and much faster.
Still no answer from you dude, how did you disable them?
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