New GUI Layout - Page 3

New GUI Layout

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Whats the difference between a captured unit and a stolen unit?
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Stolen = whit transports?

Dunno-.-*

Anyway, NICE! Cant wait untill the next version^^
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Captured=stuff you have captured
Stolen=stuff that has been captured from you

I call it outcaptured and incaptured in the code. Anyone has better names?
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Maybe subclass lost,

lost-enemy1
lost-enemy2
lost-freindly fire
lost-stolen
lost-total
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Just as an aside, it'd be kinda cool to make it that when something tries to capture another thing, the self destruct on that particular unit is deactivated, so you can't just self-d a unit that is being captured. Could make things very interesting.
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Buggi
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Post by Buggi »

I'd like for the GUI to display, somewhere, what the current unitcount is.

Sorta like what the Spacebar did for TA.

-Buggi
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Could you capture a mine?
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Dare you to try. :twisted:
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AF
AI Developer
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Post by AF »

I think it'll involve a commander in an air transport. I shall try it tonight, but first, how do I make AVI's ingame?

As for New gui layout, the enw gui code, what exactly can it support? Can it show animated images in the gui? Can it define things such as fading out panels? Is it limited to engine features or can it define arbitrary features such as those from a groupAI?
And does it affect the main menu UI? Or is it just the same text based menu again?

I shall have to take my time fiddling with my new connection to stabilize it so I can have a decent look at the code and access the TAI cvs.

btw a nice feature though maybe a little iffy would be the ability to place flash files in the UI... I dunno, might be a little out of place in an rts..
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fobbah
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Joined: 30 May 2005, 04:40

Post by fobbah »

ooh :) very spiffy gui, i like what you've done with the player stats, it looks very professional.

And i like the look of having a fixed sidebar more than a loose detached one that ends up seeming a bit cluttered... with maybe an option to go to detached panes like the current one for those that like it how it is i guess, if it hasnt been done already, but IMO the more TA-like approach in fixing it to the side is looking great for now :)
shnorb
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Joined: 04 Jun 2005, 07:25

Post by shnorb »

Buggi wrote:I'd like for the GUI to display, somewhere, what the current unitcount is.

Sorta like what the Spacebar did for TA.

-Buggi
looking good... but im with buggi... if there are limits, we need to know how many bloody units we have easily. is the a posibility to have the whole spacebar thing so you can have a quick glance at whats going on with teams/enemies...
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Alantai Firestar wrote:I think it'll involve a commander in an air transport. I shall try it tonight, but first, how do I make AVI's ingame?
V
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

I'd like for the GUI to display, somewhere, what the current unitcount is.

Sorta like what the Spacebar did for TA.

-Buggi
Oh, there is. CTRL+A, then the bottom of the command card. Not exactly obvious, but more practical than CTRL-A, CTRL-D.

Less fun, though.[/code]
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

noooo

*core has built a low damage mdeium range mine on a small bump on azure rampart,

And the arm commander approaches in his transport,
thy move into position
arm commander selected
err, where's the capture button? I cant see it in this menu!!!!!*
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

its not implemented yet. like resurection :(
Torrasque
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Post by Torrasque »

Min3mat wrote:its not implemented yet. like resurection :(
Resurection is implemented.
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Buggi
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Post by Buggi »

Wasn't this thread about a new GUI interface once?
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Zoombie
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Post by Zoombie »

Buggi, i just noticed that you changed your Avatar! I liked your old one, but this new one is pretty cool


Now the New GUI is a must have. I love it, where can i get it!!!!!!!!
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Ace07
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Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Zoombie wrote: Now the New GUI is a must have. I love it, where can i get it!!!!!!!!
It isn't done...someone needs to work on finishing it... :roll:
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Where is it?

And the new av is from Supreme Commander. :-D
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