"Freshened Up" TA Units - Page 13

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Runecrafter
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Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

No there are no missing edges on any of the models, that is just the graphic style of the renderer I choose to use (Penguin for Rhinoceros 4.0).
Matmanvvs
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Joined: 19 Jun 2007, 15:47

Post by Matmanvvs »

Some really nice work here. There are also new models being made for SUPCOM that could maybe be used. Not sure how to get hold of them though.
tinnut
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Joined: 09 Sep 2006, 08:17

Post by tinnut »

Hi Guys,

Is there any progress with these? New screenshots? :-)

Cheers.
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clericvash
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Post by clericvash »

The new flash looks simply awesome!!
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Neuralize
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Post by Neuralize »

Image

uh.. I don't know how to model, so.. this might take awhile. :p
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KDR_11k
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Post by KDR_11k »

The bevel on the body is somehow missing at the middle.

The cannon hole can be textured on and the small change of thickness ont he barrel could be removed since noone will see it anyway, you can texture some shadowing there and noone will notice.

I'm not convinced of the turret shape, IRL you want to avoid vertical armor since slopes decrease the kinetic energy of a projectile that strikes them.
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TheRegisteredOne
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Post by TheRegisteredOne »

that gator has less polies than ta
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Neddie
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Post by Neddie »

TheRegisteredOne wrote:that gator has less polies than ta
Fewer Polygons != Less Attractive

What that needs is a good texture.
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TheRegisteredOne
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Post by TheRegisteredOne »

neddiedrow wrote:
TheRegisteredOne wrote:that gator has less polies than ta
Fewer Polygons != Less Attractive

What that needs is a good texture.
however, it lacks polies in larger and more noticeable areas such as the chassis and wasted polies on unnoticed things like the inside of the barrel. Further more, because it has less polies, it looks more like a box than the ota gator.

Fewer Polygons == Less Attractive in this case.
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Neddie
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Post by Neddie »

Never said it was a good enough model at this stage. Simply bagged on the max-poly fallacy.
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Neuralize
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Post by Neuralize »

I think I'm going to uv and texture it and put it in the game just so I'm familiar with the process, and then I'll go back and remodel. Thanks for the comments though, I really don't know what I'm doing, I just tried to conserve pollies and learn blender at the same time.
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rattle
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Post by rattle »

I like it none the less... what it needs are some animated tracks. :P
Cutlass81
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Joined: 31 Oct 2004, 23:10

Post by Cutlass81 »

hmmm... i'd love to have some of these models for a Supcom TA mod... which i decided i'd start trying to work on seeing as the community has failed to do so far... its to the point where someone would rather have SC ported to Supcom than TA....
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AF
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Post by AF »

I dont think thats wise, we onyl do TA because we've already gotten there and doign other RTS' might incur legal challenges that are guarenteed spring killers.

If it werent for that we'd have cc mods by now.
Cutlass81
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Post by Cutlass81 »

I meant putting the TA models into Supcom... not putting Supcom into Spring.... Besides, everybody knows that Atari has probably forgotten that they even own TA.
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clericvash
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Post by clericvash »

Cutlass81 wrote:I meant putting the TA models into Supcom... not putting Supcom into Spring.... Besides, everybody knows that Atari has probably forgotten that they even own TA.
They wouldn't forget, the TA sourcecode is probably worth heck of a lot of money!
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rattle
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Post by rattle »

>9000
Cutlass81
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Post by Cutlass81 »

clericvash wrote:
Cutlass81 wrote:I meant putting the TA models into Supcom... not putting Supcom into Spring.... Besides, everybody knows that Atari has probably forgotten that they even own TA.
They wouldn't forget, the TA sourcecode is probably worth heck of a lot of money!
Key words there are source code- a computer program in its original programming language (as FORTRAN or C) before translation into object code usually by a compiler (webster def)

Last time I checked, the models aren't going to be in the original format and definitly aren't the computer program itself. That would be dlls and the exe. The scripts would be in lua rather than whatever TA uses. This is why things like UTA are fine and probably also why Spring hasn't been squashed. :P

And yes, i know the outrageous price for the rights to the TA source code. Every die hard TA fan does. Besides, you can find TA on abandonware sites now. Atari just buys games and sits on them. Everybody knows that.
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Neddie
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Post by Neddie »

Or it ships them into landfills.

Get back to 2600, sucka.
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Tired
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Post by Tired »

So did everyone just skim past this? 0o

http://itchstudios.com/psg/ta/topdown.jpg

Whoever Warlord Zsinj's friend is, he's very talented. The models are even to the OTA intro movie scale, and whatever they'd look like rendered, the concept art's as good as SupCom's.

I suppose that I'm correct in assuming that rendering even one of those models fully would involve a tremendous amount of effort? Can't even begin to imagine what would be involved for that 14 cannon Battleship. ~~

I'm comparing models to SupCom's, btw, because when you actually squint carefully enough to see its models, they're excellently detailed, but I've noticed that through some bizarre graphics decision on SupCom's part, all of their colors are muted. Great detail on modes, but the muted colors, very noticeable on terrain, tend to make it look like ass. Surprising, but it explains why I didn't like a lot of the look of SupCom when I first saw it, especially when most of what you see in that game's the color muted map.

http://www.flickr.com/photos/crypticon/403059944/
http://cs.selu.edu/~ssmith/BB/files/screen000_164.jpg
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