Right now the texture is 512x512, it'll be reduced to 256x256 eventually.



Comments and Criticisms (The texture is a placeholder til I get someone to texture these things *hint* *hint*)
Moderators: MR.D, Moderators
Exactly, too many polygons. Keep in mind that spring's battlefield is a huge stage with lots of actors without LOD scaling.Guessmyname wrote:Those were very bad models if I recall
There is LOD in Spring, but:rattle wrote:Exactly, too many polygons. Keep in mind that spring's battlefield is a huge stage with lots of actors without LOD scaling.Guessmyname wrote:Those were very bad models if I recall
Actually they take on the colour of team 1. If there is no team 1 (first team is team 0) then you get that patchwork-texture thing. Or you do with 3dos at anyrate. God only knows what happens with s3omehere101 wrote:BTW I found a bug: Units that die take on the team color of the team that killed them :-)
I usually make the shapes which are team color black on the texture or add outlines. It's really sad that team color is not getting mixed in.smoth wrote:Looks nice but the team color needs to be more prominent.