500th in thread!!!
[Linux Lobby] AFLobby Beta 3.9.7
Moderator: Moderators
Yeah, but not only "alert me when this battle finished".
Or a global event if someone opens a game with a mod xy.
Or a map yx.
Or player xyx opens a game.
Edit:
Found a bug/problem, I think someone has said it. The pm does not work 100% correctly. If some on pm me AFLobby stopped working.
But If I open a pm window AFLobby does not stop. Then I can send and receive.
Or a global event if someone opens a game with a mod xy.
Or a map yx.
Or player xyx opens a game.
Edit:
Found a bug/problem, I think someone has said it. The pm does not work 100% correctly. If some on pm me AFLobby stopped working.
But If I open a pm window AFLobby does not stop. Then I can send and receive.
I think what he means is that it messages you if anyone opens a game with the specified mod e.g. you give the command to AFlobby to "PM me when game appears with mod 'BAv5.4'"
Also he seems to want to have options such as "AFLobby pm me when this selected game becomes unlocked and has a free slot"
In the end I think it's a good idea, but it may take some work which may not be worth it. Also, if you do implement it, remember to turn off any background searching once your ingame so that it doesn't take up any valuable cpu cycles!
Also he seems to want to have options such as "AFLobby pm me when this selected game becomes unlocked and has a free slot"
In the end I think it's a good idea, but it may take some work which may not be worth it. Also, if you do implement it, remember to turn off any background searching once your ingame so that it doesn't take up any valuable cpu cycles!
Exactly!I think what he means is that it messages you if anyone opens a game with the specified mod e.g. you give the command to AFlobby to "PM me when game appears with mod 'BAv5.4'"
Also he seems to want to have options such as "AFLobby pm me when this selected game becomes unlocked and has a free slot"
Can you change the color changing in the battle window. If a player have the color yellow or white I can´t read any informations about him.
I had two times the problem that the host changes the map and I did not notice it.
The problem was I could press ready button without having the map. This ends in a restart for all.
As a side note, I want to add sounds to AFLobby but I cant play them from inside the JAR archive and need to put them in folders in the FS.
For windows and linux compatability I should put them in /aflobby/sounds/ along with everything else (minimaps settings etc).
This means the JAR archive will probably be 70% smaller but theres this extra set of folders that needs moving into the correct location so its no longer a drag and drop into spring folder installation.
This does mean UI images and smiley images will be modifiable and I can change the code to show custom smileys. And in time very basic theme support.
For windows and linux compatability I should put them in /aflobby/sounds/ along with everything else (minimaps settings etc).
This means the JAR archive will probably be 70% smaller but theres this extra set of folders that needs moving into the correct location so its no longer a drag and drop into spring folder installation.
This does mean UI images and smiley images will be modifiable and I can change the code to show custom smileys. And in time very basic theme support.
Cool!AF wrote:As a side note, I want to add sounds to AFLobby but I cant play them from inside the JAR archive and need to put them in folders in the FS.
For windows and linux compatability I should put them in /aflobby/sounds/ along with everything else (minimaps settings etc).
This means the JAR archive will probably be 70% smaller but theres this extra set of folders that needs moving into the correct location so its no longer a drag and drop into spring folder installation.
This does mean UI images and smiley images will be modifiable and I can change the code to show custom smileys. And in time very basic theme support.
Could you also make AFLobby create the folders this time, as i foresee newcomers getting confused and reporting the minimap 'errors' as bugs (like we did)
And don't forget about a feature saving username and password!
Are you planning to add an icon detailing someone's status (i.e. ingame etc..) in the channel list of players?
Another issue with URLs.
Hyperlinked: Blue
http://www.mediterrasian.com/graphics/recipe%20pics/hummus.jpg
Looks like its the non-alphanumeric symbols this time.
Hyperlinked: Blue
http://www.mediterrasian.com/graphics/recipe%20pics/hummus.jpg
Looks like its the non-alphanumeric symbols this time.
Have some funny console output and I was kicked because the host could not start because of i/o problems, don´t know if I was the problem. But my console out put is a bit crazy:
heapsize=85196800
JSync Setup
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
infoid:79533 BATTLECLOSED 79533
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
Exception in thread "AWT-EventQueue-0" java.lang.IndexOutOfBoundsException: Index: 42, Size: 42
at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)
at aflobby.CBattleTableModel.getValueAt(CBattleTableModel.java:91)
at javax.swing.JTable.getValueAt(JTable.java:2652)
at javax.swing.JTable.prepareRenderer(JTable.java:5666)
at javax.swing.plaf.basic.BasicTableUI.paintCell(BasicTableUI.java:2067)
at javax.swing.plaf.basic.BasicTableUI.paintCells(BasicTableUI.java:1969)
at javax.swing.plaf.basic.BasicTableUI.paint(BasicTableUI.java:1765)
at javax.swing.plaf.ComponentUI.update(ComponentUI.java:143)
at javax.swing.JComponent.paintComponent(JComponent.java:758)
at javax.swing.JComponent.paint(JComponent.java:1022)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JViewport.paint(JViewport.java:747)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JComponent.paintChildren(JComponent.java:859)
at javax.swing.JComponent.paint(JComponent.java:1031)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5104)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1386)
at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1317)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:301)
at javax.swing.RepaintManager.paint(RepaintManager.java:1132)
at javax.swing.JComponent._paintImmediately(JComponent.java:5052)
at javax.swing.JComponent.paintImmediately(JComponent.java:4862)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:727)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:683)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:663)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:128)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:273)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:183)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:173)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:168)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:160)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:121)
infoid:79541 BATTLECLOSED 79541
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
javax.imageio.IIOException: Can't read input file!
infoid:79555 BATTLECLOSED 79555
n# of sides: 4
side 0 : Heavy Class
side 1 : Pyro Class
side 2 : Combat Engineer Class
side 3 : Minelayer Class
javax.imageio.IIOException: Can't read input file!
Juhu, have you include my feature request: "event system"==?????
Thx, hope I´m hope I will not kicked from a host with this version.
Edit:
Tested out!
First try:
Enter login informations....done logged in.
/rename name does work. But I get no response if it works.
Try 02:
Logged in with new name. Works. After two mins stoped working. Don´t know why. Its the same as pm window bug. I have a window but no controls.
Try 03:
Information entered press login.... stoped work. WTH???
No console out put that I can give you. Only normal debugging informations:
Maybe a problem with swing? Does aflobby require swing? Because I don´t know if I have installed it....?!? I will check it.
Edit03:
Could not found a installed packed with the name *swing*, but I think its not the problem.
Because the build before works good. Okay some problems with i/o and /rename not available.
Hope the next build will work better and have a option to save the lobby name.
And my super imaged event system. Ah, the colors are not fixed. Mhm, have you played a game with your lobby af? If a player choosed the color white or yellow you can´t read it. Maybe you should change the text to black and add a information about the color like this: color: xy or color (Colored) or "color name"(Colored)
Big edit:
Found a big bug!!!!!!!!!
If I join a game, the lobby switch me between spectator and player two times in a sec.. Crazy! Its impossible to play!
Thx, hope I´m hope I will not kicked from a host with this version.
Edit:
Tested out!
First try:
Enter login informations....done logged in.
/rename name does work. But I get no response if it works.
Try 02:
Logged in with new name. Works. After two mins stoped working. Don´t know why. Its the same as pm window bug. I have a window but no controls.
Try 03:
Information entered press login.... stoped work. WTH???
No console out put that I can give you. Only normal debugging informations:
Edit02:make sure AFLobby and libunitsync.so is in your current working folder
heapsize=85196800
JSync Setup
Maybe a problem with swing? Does aflobby require swing? Because I don´t know if I have installed it....?!? I will check it.
Edit03:
Could not found a installed packed with the name *swing*, but I think its not the problem.
Because the build before works good. Okay some problems with i/o and /rename not available.
Hope the next build will work better and have a option to save the lobby name.
And my super imaged event system. Ah, the colors are not fixed. Mhm, have you played a game with your lobby af? If a player choosed the color white or yellow you can´t read it. Maybe you should change the text to black and add a information about the color like this: color: xy or color (Colored) or "color name"(Colored)
Big edit:
Found a big bug!!!!!!!!!
If I join a game, the lobby switch me between spectator and player two times in a sec.. Crazy! Its impossible to play!
Yep, AF already knows, I reported it yesterday. For me it only appeared when i didn't have the map; so try downloading the map beforehand and joining.Agon wrote: Big edit:
Found a big bug!!!!!!!!!
If I join a game, the lobby switch me between spectator and player two times in a sec.. Crazy! Its impossible to play!
I'm not sure what you are trying to say here.. but at the moment the register new account doesn't work (AF knows too)Try 02:
Logged in with new name. Works. After two mins stoped working. Don´t know why. Its the same as pm window bug. I have a window but no controls.
I'll start posting the bugs here too so bugs only get reported once.
Yeah, I just noticed this problem too.Lippy wrote:Yep, AF already knows, I reported it yesterday. For me it only appeared when i didn't have the map; so try downloading the map beforehand and joining.Agon wrote: Big edit:
Found a big bug!!!!!!!!!
If I join a game, the lobby switch me between spectator and player two times in a sec.. Crazy! Its impossible to play!
Forget it. It was only a problem with my fast mouse skillsQuote:
Try 02:
Logged in with new name. Works. After two mins stoped working. Don´t know why. Its the same as pm window bug. I have a window but no controls.
I'm not sure what you are trying to say here.. but at the moment the register new account doesn't work (AF knows too)
I'll start posting the bugs here too so bugs only get reported once.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Funny i swear he does that with a lot of thingsAF wrote:The flickering between spectator mode and normal mode is me trying to implement user force data such as FORCESPECTATOR failing miserably because betalord had to go and use the stupidest method of implementing it then using no real explanation on howto handle it.
Keep up the great work AF :)


